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Halo 2 Sniper

Posted: Mon May 19, 2008 2:19 pm
by CallMeSheF
I've updated the one I have in the download section, Comments/Criticism/Advice so I can make this one better.

Image

The scope is see through, except for the black lines and blue reticule on it.

Posted: Mon May 19, 2008 2:32 pm
by bcnipod
much better. I think that the sniper HUD looks better, now just fix up the body of the rifle skin it and you are good.

Posted: Mon May 19, 2008 3:19 pm
by Mr.Brightside
Lighten the lines in the scope's screen

Posted: Mon May 19, 2008 5:42 pm
by CallMeSheF
I think I'm getting closer.
How's this one look?
Better/Worse?
Rate it May-B?


EDIT: Pictures Below

Posted: Tue May 20, 2008 1:16 am
by au5t3n5
this is really good, though imho the scope seems a bit wide or blocky or something =/

or than that, the fp is perfect =) still need to tune up the stock, etc though

Posted: Tue May 20, 2008 2:24 am
by Teh_Kitsune
Thats really close to the real thing, except mebe make it a little bigger?

The whole thing is coming along nicely; nice work.

Posted: Tue May 20, 2008 8:25 am
by Philly
Use the Halo 3 animations on it if you wnat. I think this is coming along very well. Good job. :)

Posted: Tue May 20, 2008 4:40 pm
by CallMeSheF
I used InvaderVeex's H3 sniper animations, I like it better. I think it looks a little more accurate, and it also gets rid of some of the errors that might have shown up earlier with seeing the gun through the scope. Theres one exception, which I took a screen of. Which leads me into...

EDIT: look below for updated pictures.

Posted: Wed May 21, 2008 7:53 pm
by au5t3n5
one thing you may want to do, is fix the thing holding the scope up, int he last pic it seems a bit short or something =/

also, maybe make the scope a tad bit more round as opposed to rectangular? and make the "screen" smaller

Posted: Thu May 22, 2008 2:19 pm
by CallMeSheF
Ok, another update. I dont think that theres much more I can improve on. Take a look:

Image

I'm thinking I'll throw up a quick multi, and I should be right about done.

Posted: Thu May 22, 2008 3:10 pm
by Andrew_b
ugh...barrel isnt pointing at the crosshair.

Posted: Thu May 22, 2008 3:33 pm
by Mr.Brightside
CallMeSheF wrote:Ok, another update. I dont think that theres much more I can improve on. Take a look:

http://i109.photobucket.com/albums/n57/ ... ture-1.png

I'm thinking I'll throw up a quick multi, and I should be right about done.
Apply a little bit of alpha to the black lines in the screen, and alpha layer the outside of the black rectangle on the screen a little bit.

Posted: Thu May 22, 2008 5:21 pm
by CallMeSheF
andrew wrote:ugh...barrel isnt pointing at the crosshair.
I can only work with what I have, you dont have to use the animations. Or you could be awesome and make some animations. You were messing around with that a while back, right? Just Kidding about that by the way.

brightside wrote:Apply a little bit of alpha to the black lines in the screen, and alpha layer the outside of the black rectangle on the screen a little bit.
Care to explain that a bit more, like make the lines thicker?

Posted: Thu May 22, 2008 5:36 pm
by Mr.Brightside
CallMeSheF wrote:
andrew wrote:ugh...barrel isnt pointing at the crosshair.
I can only work with what I have, you dont have to use the animations. Or you could be awesome and make some animations. You were messing around with that a while back, right? Just Kidding about that by the way.

brightside wrote:Apply a little bit of alpha to the black lines in the screen, and alpha layer the outside of the black rectangle on the screen a little bit.
Care to explain that a bit more, like make the lines thicker?
My mistake for not elaborating more, sorry about that. I mean, making them smoky grey and less dense

Posted: Thu May 22, 2008 10:00 pm
by sangheili
Andrew_b wrote:ugh...barrel isnt pointing at the crosshair.
It doesn't really matter.... >_>

Posted: Thu May 22, 2008 10:02 pm
by JK-47
It doesn't make sense to have the gun pointing at the ground is what he's saying.
Most sniper remodels do that these days-primarily Halo 3 remodels-and honestly, it looks retarded.

The model looks alright.

Posted: Fri May 23, 2008 2:01 am
by sangheili
JK-47 wrote:It doesn't make sense to have the gun pointing at the ground is what he's saying.
Most sniper remodels do that these days-primarily Halo 3 remodels-and honestly, it looks retarded.

The model looks alright.
I'd rather they not point at the reticle than be pointing at the reticle (if it must be a halo 3 imitation) while looking like they're being carried and fired from his hip.

Posted: Fri May 23, 2008 6:47 am
by JK-47
sangheili wrote:
JK-47 wrote:It doesn't make sense to have the gun pointing at the ground is what he's saying.
Most sniper remodels do that these days-primarily Halo 3 remodels-and honestly, it looks retarded.

The model looks alright.
I'd rather they not point at the reticle than be pointing at the reticle (if it must be a halo 3 imitation) while looking like they're being carried and fired from his hip.
Can't say I've ever fired a sniper rifle from the hip. Or pointed my gun at the ground and hoped it would reach a target.
The 'halo 3 imitation animation' sucks, not only that, but I don't think you noticed the fact that this isn't a Halo 3 imitation, the title clearly says Halo 2 Sniper.
Thar.

Posted: Fri May 23, 2008 6:54 am
by Philly
Andrew_b wrote:ugh...barrel isnt pointing at the crosshair.
You noticed? You must be the first.

Posted: Fri May 23, 2008 6:57 am
by JK-47
Philly, it's because it's a Halo 3 sniper rifle animation, it's supposed to.

http://youtube.com/watch?v=wklOHri1jJk

Oh wait.