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Plugin Creation Question...
Posted: Tue May 13, 2008 4:59 pm
by evan12
Posted: May 11, 2008 10:22 PM Msg. 1 of 0
Hello, I have been doing simple modding to Halo on Xbox and PC for about 2 years. I have started to mod it again and I cannot figure out how to sucessfuly create a HMT plugin.
What I am looking for is the abilitly to modify in the biped tag:
fegin death threshold
fegin death time
fegin death chance
fegin death repeat chance
and spawned actor count
The one thing I cannot get is the offset for them, I cannot seem to figure out how. I have read that thread on how to create Hmt/Hht tag plugins but that diddn't help and I have also read the tuttorial on the Plugin Creator app. Could someone tell me specificly how to get the offsets for thos and/or give me them? Thank you for taking the time to read this.
Posted: Wed May 14, 2008 8:09 am
by bcnipod
what a HMT plugin basically is, is an XML file that will list things in the Halo map file, you need to know what is in the map file, you would do that by using Guerilla.
Posted: Wed May 14, 2008 10:54 am
by Cryticfarm
bcnipod wrote:what a HMT plugin basically is, is an XML file that will list things in the Halo map file, you need to know what is in the map file, you would do that by using Guerilla.
I think he knows that, he just needs help finding the offset.
Posted: Thu May 15, 2008 6:24 pm
by evan12
Yep, I need help finding the offset.
EDIT: I have all of the tools Guerilla, HMT (Obviously), a hex editor, ect...
Anyone know how to that can explain it to me?
Posted: Fri May 16, 2008 4:09 am
by Cryticfarm
THeres a tutorials in the tutorials section. I think what you do is check it, then save and compare the original to the checked one in a hex editor.
Posted: Fri May 16, 2008 5:46 am
by evan12
The problem with that is im doing a float (where u type in a value).
Could I do the same thing as checks?
Posted: Fri May 16, 2008 2:10 pm
by Cryticfarm
No clue, but I bet there was some stupid obvious answer to it. Wait for someone like conure or altmit to reply.
Posted: Fri May 16, 2008 5:26 pm
by evan12
Ok then, waiting for their response. I hope they do respond, this would help me a lot and teach me a bit of hex aswell.
Posted: Sat May 17, 2008 4:37 am
by bcnipod
evan12 wrote:Ok then, waiting for their response. I hope they do respond, this would help me a lot and teach me a bit of hex aswell.
1. they are not on often
and the last I heard was:
2. conure might not be on for a while since his HD died
3. Alt might not be on because school has taken over his life
Posted: Sat May 17, 2008 10:41 am
by evan12
Ok then, hopefully someone else knows how to do this and will tell me.
Posted: Sat May 17, 2008 11:53 am
by ares-erus
bcnipod wrote:
2. conure might not be on for a while since his HD died
From what ive been told hes now got a computer to use.
Posted: Sat May 17, 2008 3:13 pm
by bcnipod
maybe he has, the last I heard from him he said his HD died so he has abandoned Anvil and Darwin. and is now working on a new project.
Re: Plugin Creation Question...
Posted: Sat May 17, 2008 5:57 pm
by WaeV
evan12 wrote:Posted: May 11, 2008 10:22 PM Msg. 1 of 0
Hello, I have been doing simple modding to Halo on Xbox and PC for about 2 years. I have started to mod it again and I cannot figure out how to sucessfuly create a HMT plugin.
What I am looking for is the abilitly to modify in the biped tag:
fegin death threshold
fegin death time
fegin death chance
fegin death repeat chance
and spawned actor count
The one thing I cannot get is the offset for them, I cannot seem to figure out how. I have read that thread on how to create Hmt/Hht tag plugins but that diddn't help and I have also read the tuttorial on the Plugin Creator app. Could someone tell me specificly how to get the offsets for thos and/or give me them? Thank you for taking the time to read this.
Make sure you spell it "feign" when you release the plugin.
Re: Plugin Creation Question...
Posted: Sat May 17, 2008 6:22 pm
by evan12
WaeV wrote:
Make sure you spell it "feign" when you release the plugin.
Lol, ok.
EDIT: I will release it once I get help. (If someone helps me.)
Right now Im typeing in random offsets hoping to get lucky, I figured out one where I can set the height of the biped from the ground (Includes Vehicles too). Its funny when things die and I change the height, if "Uses Limp Body Physics" is checked, the body will look like its hanging off nothing.