bloodgulch animation?

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
User avatar
super_man916





Posts: 359
Joined: Thu Mar 08, 2007 4:00 pm
Location: Up in your buttocks

bloodgulch animation?

Post by super_man916 »

uh im sorry to ask but does any one have bloogulch map with the halo 3 sniper animations? i would put them in but i dont know how...
if someone could PM me or something that would be great
Image
Bring it
au5t3n5




Wordewatician 50

Posts: 119
Joined: Sun Dec 02, 2007 2:23 pm
Contact:

Post by au5t3n5 »

import them into the map via hmt

its in the antr [animations] tags, and should be placed under the weapon/sniper/fp
I do remodels. I currently am trying to do custom remodels. Check out my models pack: http://bfeo.org/forum/index.php?topic=1160.0
User avatar
super_man916





Posts: 359
Joined: Thu Mar 08, 2007 4:00 pm
Location: Up in your buttocks

Post by super_man916 »

PMI? i havnt actualy modded the map in a while just modeling and homework...
Image
Bring it
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

You don't need to PMI these current animations. Simply inject with HMT or HHT, you'll know which.
For anybody still wondering where FTD has gone, here it is.
User avatar
super_man916





Posts: 359
Joined: Thu Mar 08, 2007 4:00 pm
Location: Up in your buttocks

Post by super_man916 »

oh well if i knew that i wouldnt have asked thanks
Image
Bring it
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

If it is a 'data' file, use HHT. If it has an 'xml' file, it is for HMT. I hope this helped. :P
For anybody still wondering where FTD has gone, here it is.
User avatar
super_man916





Posts: 359
Joined: Thu Mar 08, 2007 4:00 pm
Location: Up in your buttocks

Post by super_man916 »

yeah that will help for future items
Image
Bring it
Post Reply