Hello all,
how would I go about getting the BSP from a map into another level?
thank you for any help
How do i get a BSP into a map?
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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explain further.
Do you want to...say, take a BSP from a SP map and turn it into a MP map? If so, follow the tutorial in your HMT folder
Do you want to add Bloodgulch onto Beavercreek? You can't, not without CE, unless you're conure, who probably can, cause he can do anything. But you're not conure. So CE.
CE=Custom Edition
If it's something else, explain.
Do you want to...say, take a BSP from a SP map and turn it into a MP map? If so, follow the tutorial in your HMT folder
Do you want to add Bloodgulch onto Beavercreek? You can't, not without CE, unless you're conure, who probably can, cause he can do anything. But you're not conure. So CE.
CE=Custom Edition
If it's something else, explain.
- Mr.Brightside
- Readers Club
- Posts: 823
- Joined: Sun Nov 18, 2007 11:25 am
- Location: Pensacola, Florida.
Get the OBJ mesh of the BSP using sparkedit or better yet, eschaton, Then get the BSP converter off of halomaps.org, run it. Then open it in 3DSMax and do the matID's. then export it to a .jms, and compile the model tag in tool. Then use Tool to run the collision on it.
Compile it into a CE map, then convert to PC with harbinger if you wish.
Compile it into a CE map, then convert to PC with harbinger if you wish.

But I still hear the deafening drums of war onward every twisted spoke
ok, now what about for macs?Mr.Brightside wrote:Get the OBJ mesh of the BSP using sparkedit or better yet, eschaton, Then get the BSP converter off of halomaps.org, run it. Then open it in 3DSMax and do the matID's. then export it to a .jms, and compile the model tag in tool. Then use Tool to run the collision on it.
Compile it into a CE map, then convert to PC with harbinger if you wish.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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The way you would export it is using Eschaton. Then import it using the same method as you would to import anything else.(}{)alo wrote:ok, now what about for macs?Mr.Brightside wrote:Get the OBJ mesh of the BSP using sparkedit or better yet, eschaton, Then get the BSP converter off of halomaps.org, run it. Then open it in 3DSMax and do the matID's. then export it to a .jms, and compile the model tag in tool. Then use Tool to run the collision on it.
Compile it into a CE map, then convert to PC with harbinger if you wish.