Page 1 of 1
Two Questions.
Posted: Mon Apr 14, 2008 4:26 pm
by XLoneXWolfX
1. How to I spawn pmied vehicles in a MP map without metaswaping?(I've tryed messing with the senario ect.
2. How do I remove the water from death island?
thanks = P
Posted: Mon Apr 14, 2008 4:31 pm
by Andrew_b
ok...use sparkedit.
Also for question 2. The water is a fog plane which is part of the bsp....mess with the fog settings. although the sound will still be there...meh im to lazy to go try it.
Posted: Tue Apr 15, 2008 2:22 pm
by XLoneXWolfX
Andrew_b wrote:ok...use sparkedit.
Also for question 2. The water is a fog plane which is part of the bsp....mess with the fog settings. although the sound will still be there...meh im to lazy to go try it.
Ok thanks, but the sparkedit wont work for the vehicles, I've even set it to spawn on all gametypes in phenom's scenario tag.
Posted: Tue Apr 15, 2008 2:46 pm
by Andrew_b
import tag into the scenario...then select a vehicle that has the scenario flags you wish. such as...the default warthogs to spawn in every game type...etc. Then dupe the warthog for example and swap it with the tag you just put into the scenario. Its not rocket science.
Posted: Wed Apr 16, 2008 4:30 pm
by XLoneXWolfX
I mean without metaswaping.
Posted: Wed Apr 16, 2008 6:41 pm
by WaeV
You have to swap something. One way to get extra stuff in a map is to:
1: Use Philly's duplication tutorial to duplicate an [itmc] tag
2: In the rebuilt map with sparkedit duplicate an item, the sniper rifle for example
3: In the [scnr] section in HHT find an [itmc] that references the sniper rifle and swap it with your duplicate [itmc].
4: In the [itmc] section in HHT change your duplicate [itmc] so that it references the vehicle you PMI'd
Posted: Wed Apr 16, 2008 7:02 pm
by Andrew_b
Not meta swapping...in sparkedit swap the object. Does no one know anything anymore? Holy Hell.