[WIP] Hang Em' High mod

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WaeV




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[WIP] Hang Em' High mod

Post by WaeV »

I intend to add much more to my mod, but first I wanted to add an energy sword. I used [A27]Matt's tutorial for bloodgulch and did some workarounds to get it to work on hang em' high and then fooled around with the settings knave recommends in his tutorial , and I really like the result:

Old:
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New:
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The only problem is that when in the dark, it looks pretty crappy. I've turned the multipurpose up to full green for glow and even done some light emission modifications on the soso, but it still looks matte and dark.

New in the dark:
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I'll keep looking, but does anyone know of any other ways to make it glow / be brighter?
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Loor





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Post by Loor »

In the shader model, try this:

turn both brightness' to 1 if its 0
2 if its 1
and all the colors to 0.01
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WaeV




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Post by WaeV »

That's a little better. It's not where I'd like it to be, but it's tolerable enough. Thanks! :P
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Post by bcnipod »

WaeV wrote:That's a little better. It's not where I'd like it to be, but it's tolerable enough. Thanks! :P
what model are you using for that sword?
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WaeV




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Post by WaeV »

[A27]Matt's tutorial which uses knave's PC port of dococtavius's CE tags.

So probably dococtavius'
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Philly




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Post by Philly »

W- hang on...
I thought DocOctavius's tags looked like this:
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DeadHamster




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Post by DeadHamster »

it appears to me you're using a Plasma Rifle Remodel
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WaeV




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Post by WaeV »

Oh, well then I guess it's knave's. I could have sworn it mentioned dococtavius somewhere. Here's the tutorial link.
http://forums.halomods.com/viewtopic.ph ... 27&t=32421
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