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Destructable wraith, ghost and banshee...
Posted: Thu Mar 20, 2008 7:47 pm
by ryan_mckenzie
Hey yall lol. Recently i PMi'd the wraith... It worked great and i wanted to make it destructible. Good, cuz it was already destructible lol. I got it from the b40 map, and on the same map they have a destructible ghost and banshee. So i figured. If I managed to get the destuctible wraith by just importing it from that map to BG, then why don't i just import the ghost and the banshee from b40, and boom, they'll be destroyable too. But I tried this, and this was not the case.
The two vehicles are different from the original two, because they are imported as "ghost" and "banshee", unlike the given multiplayer ones, "mp_ghost" and "mp_banshee"...
So how come these new ghost and banshees aren't destroyable????
And how can I make them so???
Posted: Thu Mar 20, 2008 7:56 pm
by Mody grunt101
in HMT3.5
[coll] (collision model)
vehicles/etc (etc meaning anything you want)
Max health/Max body Vitality
Body Damage
Body Destroyed
This is self explaintory stuff right here.
go to regions, select a region and make damage threshold 1.0 (or any number you want)
Now for explosion effects. Open the same thing in HHT and on the third and fourth effects tags put in whatever you want.
(The third is damaged state, the wraith damaged state works fine)
Posted: Thu Mar 20, 2008 8:03 pm
by ryan_mckenzie
Thanks. This wasn't the actuall solution, but you led me to the correct place.
When i went to the collision tag, and then went to vehicles/banshee, I saw that a flag was on that would only allow damage when occupied. I simply unchecked that box and problem solved, the banshee and ghost are now destructible.
I have one more relative question though. How do I make the banshee (for example) repair itself when it respawns?? When i destroyed it, it respawned STILL destroyed.
So how do i fix this??
Posted: Thu Mar 20, 2008 8:38 pm
by Mody grunt101
Now that one, I have no idea on :l
Posted: Thu Mar 20, 2008 9:17 pm
by ryan_mckenzie
Well, thanks anyway. Hopefully someone will come up with an answer.
update: uh oh, 45 views so far and still, no one can answer this????
Posted: Sat Mar 22, 2008 9:17 pm
by 123123a
can i bring pelican into into BG in halo trial...
Posted: Sun Mar 23, 2008 9:08 am
by Jackle001
Yes. PMI it from B30.
Posted: Sun Mar 23, 2008 11:29 am
by Andrew_b
Ryan...the reason it respawns destroyed is simply because thats what it is supposed to do...Doubt you could change it. Conure may know (And may prove me wrong) but i dont think its possible.
The reason destructible vehicles were only in campaign maps were because nothing needed to respond. So the vehicle would just stay destroyed. Now your making the game respawn a destroyed vehicle and the game doesnt know it needs to fix it.
Posted: Sun Mar 23, 2008 11:33 am
by Philly
Who knows wrote:Ryan...the reason it responds destroyed is simply because thats what it is supposed to do...Doubt you could change it. Conure may know (And may prove me wrong) but i dont think its possible.
The reason destructible vehicles were only in campaign maps were because nothing needed to respond. So the vehicle would just stay destroyed. Now your making the game respond a destroyed vehicle and the game doesnt know it needs to fix it.
Is this some crude work of a vulgar spellchecker, Andrew?
Posted: Sun Mar 23, 2008 12:06 pm
by Andrew_b
lol nope...just me and my bad spelling

lemme go back and fix it.
Posted: Sun Mar 23, 2008 1:04 pm
by ryan_mckenzie
lol, well thanks. It may look cool to have destructible vehicles, but in the end, I don't think it's worth it in a game like ctf.
Destructible vehicles would be good for a survival game, when you have a certain amount of lives.
Posted: Sun Mar 23, 2008 1:21 pm
by Andrew_b
Hurray for CE scripting.
