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Some help with Sparkedit/exporting .obj files
Posted: Mon Mar 17, 2008 3:00 pm
by ariel_jesus237
Ok so I will explain what it is I'm attempting to do and where my problem lies. I am trying to mod GoldenEye (for the N64) by importing a Halo map into it. This is somewhat possible as maps from Perfect Dark & Banjo Kazooie have been succesfully modded into the game. Now my problem lies in the fact that I need an .obj & .mtl file from the map I am attempting to import (Hang Em High in this case). SparkEdit allows me to export a mesh of the map into .obj format but this obj format does not come with an .mtl to reference any textures so its basically just a bunch of lines and vertices. I was wondering how can i get an .obj with an .mtl from SparkEdit, and how could I export all the textures or bitmaps from the .map file. Thanks in advance.
Re: Some help with Sparkedit/exporting .obj files
Posted: Mon Mar 17, 2008 3:04 pm
by bcnipod
ariel_jesus237 wrote:Ok so I will explain what it is I'm attempting to do and where my problem lies. I am trying to mod GoldenEye (for the N64) by importing a Halo map into it. This is somewhat possible as maps from Perfect Dark & Banjo Kazooie have been succesfully modded into the game. Now my problem lies in the fact that I need an .obj & .mtl file from the map I am attempting to import (Hang Em High in this case). SparkEdit allows me to export a mesh of the map into .obj format but this obj format does not come with an .mtl to reference any textures so its basically just a bunch of lines and vertices. I was wondering how can i get an .obj with an .mtl from SparkEdit, and how could I export all the textures or bitmaps from the .map file. Thanks in advance.
use HMT for exporting as an .obj and I have never heard of a .mtl file ever.
Posted: Mon Mar 17, 2008 3:07 pm
by wtfomfghaxor
I dont think you can export the .obj of a BSP with HMT(you need to use sparkedit) and i don't know what an .mtl file is. But where did you learn about making maps for goldeneye?
EDIT: in hmt go under the [bitm] tag and use that to export DDS textures, then convert them to a different file type with DXTbmp
Posted: Mon Mar 17, 2008 3:10 pm
by bcnipod
wtfomfghaxor wrote:I dont think you can export the .obj of a BSP with HMT and i don't know what an .mtl file is. But where did you learn about making maps for goldeneye?
EDIT: in hmt go under the [bitm] tag and use that to export DDS textures, then convert them to a different file type with DXTbmp
you can export the BSP as an OBJ in eschaton i was talking about objects in the map.
Posted: Mon Mar 17, 2008 3:12 pm
by ariel_jesus237
i have hmt but how do i export the obj with it? and .mtl is a file that references the textures of the map. i dont know what it is either lol i just know i need it
and i learned about the maps from
www.goldeneyevault.com
and i have managed to export textures as .dds but i need that .mtl file somehow
supposedly from one of my fellow modders, the .obj refers to the map's textures referenced again in the .mtl file which finally leads us to the bitmaps.
Posted: Mon Mar 17, 2008 3:13 pm
by ariel_jesus237
bcnipod wrote:wtfomfghaxor wrote:I dont think you can export the .obj of a BSP with HMT and i don't know what an .mtl file is. But where did you learn about making maps for goldeneye?
EDIT: in hmt go under the [bitm] tag and use that to export DDS textures, then convert them to a different file type with DXTbmp
you can export the BSP as an OBJ in eschaton i was talking about objects in the map.
YES thats what i need, the bsp is like the map itself right? but when i export it as obj is it just a single obj file?
Posted: Mon Mar 17, 2008 3:18 pm
by ariel_jesus237
where can i find eschaton?
Posted: Mon Mar 17, 2008 3:23 pm
by bcnipod
Search for it. or look on the first page of the utilities section.
Posted: Mon Mar 17, 2008 3:24 pm
by MoDFox
Posted: Mon Mar 17, 2008 3:26 pm
by ariel_jesus237
got it i'll let y'all know how it goes
Posted: Mon Mar 17, 2008 3:28 pm
by ariel_jesus237
wait is that a mac only program?
Posted: Mon Mar 17, 2008 3:31 pm
by wtfomfghaxor
no. there is a windows version too
Posted: Mon Mar 17, 2008 4:03 pm
by ariel_jesus237
i downloaded the one from filefront but i see no .exe all i see is like a mac program
edit: nvm got it thanks
so how do i extract the bsp with eschaton?
Posted: Mon Mar 17, 2008 4:07 pm
by MoDFox
go to the scenario editor tab at the top
Posted: Mon Mar 17, 2008 4:18 pm
by ariel_jesus237
damn that didnt help i need a way to convert that .map into an .obj with .mtl lol well thanks anyways
Posted: Mon Mar 17, 2008 4:22 pm
by MoDFox
Why don't you search google or ask on the goldeneye forum about dds to mtl or jpg to mtl or something?
Posted: Mon Mar 17, 2008 4:24 pm
by ariel_jesus237
well i found this thing that converts stuff to obj and i saw mtl mentioned so hopefully it can convert map to obj/mtl
its called okino polytrans and it has a wavefront obj geometry export converter or something like that