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Making a weapon into the game objective...
Posted: Fri Mar 14, 2008 10:06 pm
by MoDFox
I'm making a new gametype for the hell of it and the objective happens to be a weapon.
Is there a way I can swap the flag for this weapon without it causing the game to end right when it starts?
As of now I have made my objective and what I want to do is swap it for the flag so I can use it in assault, and one flag.
Any ideas as to how I can go about doing this without it causing the game to end right away because it has no "Objectives" set?
Posted: Sun Mar 16, 2008 1:31 am
by ddtts
i have tried but it does not work sorry
Posted: Sun Mar 16, 2008 5:35 am
by hiheyhello
I have a idea swap mod2's in HHT
Reminds me of gears of war annex game type.
Re: Making a weapon into the game objective...
Posted: Sun Mar 16, 2008 6:25 am
by bcnipod
MoDFox wrote:I'm making a new gametype for the hell of it and the objective happens to be a weapon.
Is there a way I can swap the flag for this weapon without it causing the game to end right when it starts?
As of now I have made my objective and what I want to do is swap it for the flag so I can use it in assault, and one flag.
Any ideas as to how I can go about doing this without it causing the game to end right away because it has no "Objectives" set?
use the skull and go from there, add a new model and skin, then figure out how to make it shot.
Posted: Sun Mar 16, 2008 8:12 am
by Cryticfarm
Duplicate the weapon?
Posted: Sun Mar 16, 2008 9:36 am
by bcnipod
Cryticfarm wrote:Duplicate the weapon?
well i was just talking about the properties, but yes i believe you would have to do that at some point.
Posted: Sun Mar 16, 2008 9:42 am
by MoDFox
If the skull would have some shooting abilities I would be able to I believe.
That's the problem there, I guess I can try again.