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				Teleporters in mission
				Posted: Sun Feb 03, 2008 11:23 am
				by swampyevilnut117
				Hey i was wondering. Is there any possible way to get a teleporter into a mission? Since sparkedit wont let u place them i was just wondering if theres a way around that.
			 
			
					
				
				Posted: Sun Feb 03, 2008 11:42 am
				by xXShadowCowXx
				I'm kinda new at modding but I have a theory. In sparkedit it says add  teleporter pair in the tools menu. Can't you add that then move the teleporters to where you want it?
			 
			
					
				
				Posted: Sun Feb 03, 2008 12:23 pm
				by Philly
				He just said that he couldn't. 

What about PMI'ing in the portal gun?
 
			
					
				
				Posted: Sun Feb 03, 2008 12:25 pm
				by [RR]RedRene
				Philly wrote:He just said thatr he couldn't. 

What about PMI'ing in the portal gun?
 
"Hmm, I wanna go from start to end, I know, I'll shoot that banshee and hope it goes to the end of the level!"
Hm, nice idea, but I have better, Iron Man ftw.
EDIT: What actually happened to the Portal Gun thing by Patrick?
 
			
					
				
				Posted: Sun Feb 03, 2008 12:43 pm
				by Andrew_b
				Teleporters dont work in campaign. In order to make it work you would need to add a trigger that teleports you to another trigger. Infact i think you can have a trigger teleport you to a teleport end.
CE 

 
			
					
				
				Posted: Mon Feb 04, 2008 1:40 pm
				by swampyevilnut117
				Teleporters dont work in campaign. In order to make it work you would need to add a trigger that teleports you to another trigger. Infact i think you can have a trigger teleport you to a teleport end.
CE Smile 
Is that the only way?
Sigh*
That sucks cause im kinda new to the whole CE to PC thing. 
