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HMTv3.5 Keeps saying that the .dds must be DXT1, when it is.

Posted: Wed Jan 02, 2008 5:14 pm
by Joeottoman
I'm trying to inject a new AR hud recticle. In photoshop, I save the edit .dds file as DXT1. Then when I try to inject it into HMT, a pop up comes up telling me the file must be DXT1. :evil: It's driving me insane. I've also tried saving it in Paint.net. No luck. I've saved it with and without MIP maps. No luck. Any ideas before I break my screen? :evil:

Posted: Wed Jan 02, 2008 5:18 pm
by Pepsi
Sigh..

The reticle isnt a DXT1 as in DXT1 saving. it is a A888. right above "save texture" in hmt it says...

"A8R8G8B8"

So you want to save it under the dds format of A888.

A - Alpha
R - Red
G - Green
B - Blue

Man... I really have to write that skinning tutorial soon >_>

Posted: Wed Jan 02, 2008 5:27 pm
by Darkness202
u might need dxtbmp too to save it as certain things other than dxt 1 3 and 5

Posted: Wed Jan 02, 2008 5:37 pm
by Pepsi
[quote="Joeottoman

Posted: Wed Jan 02, 2008 5:40 pm
by SL!P
[quote="Pepsi"][quote="Joeottoman

Posted: Wed Jan 02, 2008 5:40 pm
by Joeottoman
Pepsi wrote:Sigh..

The reticle isnt a DXT1 as in DXT1 saving. it is a A888. right above "save texture" in hmt it says...

"A8R8G8B8"

So you want to save it under the dds format of A888.

A - Alpha
R - Red
G - Green
B - Blue

Man... I really have to write that skinning tutorial soon >_>
I love you.

Posted: Fri Jan 04, 2008 2:33 pm
by ajax17
Pepsi wrote:Sigh..

The reticle isnt a DXT1 as in DXT1 saving. it is a A888. right above "save texture" in hmt it says...

"A8R8G8B8"

So you want to save it under the dds format of A888.

A - Alpha
R - Red
G - Green
B - Blue

Man... I really have to write that skinning tutorial soon >_>
yes i love him too, without him, id be so lost in moddin

Posted: Fri Jan 04, 2008 2:43 pm
by Philly
Am I the only person on this site to have found a solution this problem myself, without asking anyone? Weird. :?

Posted: Fri Jan 04, 2008 2:47 pm
by reanimation-06
Philly wrote:Am I the only person on this site to have found a solution this problem myself, without asking anyone? Weird. :?
No, most people prefer asking rather than experimenting...

Posted: Fri Jan 04, 2008 3:05 pm
by Blarg-Blarg-Blarg!
When is says "Must be", it doesn't mean "needs to be", it means "problably is".

Posted: Fri Jan 04, 2008 3:14 pm
by ajax17
its fun to experiment, but that takes time, easier just to go search and find the answer in a couple seconds then to keep tryin until its right

Posted: Fri Jan 04, 2008 3:56 pm
by Darkness202
[quote="SL!P"][quote="Pepsi"][quote="Joeottoman

Posted: Fri Jan 04, 2008 4:21 pm
by Pepsi
lol, more lies :wink:

Posted: Fri Jan 04, 2008 7:47 pm
by DeadHamster
DXTBMP will work with any program you'll use, and work fine. Those plugins only help photoshop


FreeWare-1

Photoshop-Somewhere in the billions

Posted: Sat Jan 05, 2008 7:01 am
by Darkness202
i have photoshop CS3 but i have an old dds plugin until today i just got it updated meh guess i dont need dxtbmp no more

Posted: Sat Jan 05, 2008 3:07 pm
by warlord
Philly wrote:Am I the only person on this site to have found a solution this problem myself, without asking anyone? Weird. :?
i saw this fix way back in 2005 but thats just me.

Posted: Sat Jan 05, 2008 3:49 pm
by Cryticfarm
Philly wrote:Am I the only person on this site to have found a solution this problem myself, without asking anyone? Weird. :?
I did. I had to figure it out the hard way though...
I tried almost every freaking format :P