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accepting applications

Posted: Mon Dec 31, 2007 6:09 am
by Pepsi
wanted:
one beta tester to test FTW campaign mode and various online play.

reason being:
people are busy with their own mods <-its a good thing
people on vacation
i want to release this by wednesday

requirements:
you have to be someone i either trust or respect. im not going to just give it out to someone i know who might have a hint of sharing it with others just cause they have a advanced beta copy. you have to be dedicated to playing campaign and making sure the AI is fine as well as looking for various glitches or bugs. you got to be able to post a general synopsis of what you experienced in the FTW WIP for others to go on. you must have xfire for trouble shooting and whatnot with each other. you must also be able to have a decent up to date card that can see grass, enable shadows and specular.

benifits to you:
you get a 90% advanced copy of FTW before anyone else along with a credit of course for beta testing and if you think of anything important that could be added to FTW, credit for any ideas mentioned. you also get to be hated on by others wanting this mod :wink:

how to apply:
either reply to this thread and ill pm you or you can pm me. if i dont reply to a pm dont take offense, it just might be i dont know you well enough to trust you with something ive been working on for the past 2 months on almost daily. this mod means alot to me since it is my last PC mod in a sense.

what youll be testing:
  • campaign mode
    making sure it plays fine with no hiccups. making sure the AI is strong and doesnt glitch. i dont care if you dev mode or not just dont use "1 shot kills". use death player so you can tell how strong and smart the AI actually is.

    online acceptance
    making sure you can join lobby servers fine with no hiccups. making sure the items/ effects dont give you exceptions in thoes online maps. making sure the maps actually function for what there ment to, to play halo more then just make it appealing.

    texture placement
    making sure all the bumpmaps are in the correct places over there original texture reference. this is not something really needed focused on since im also doing the same thing too.
closing:
thats pretty much it, if someone could focus on this for the day and post some feedback then im sure i can have this out by wednesday. thanks for taking the time to read and looking forward to adding someone to the FTW testing team.

Posted: Mon Dec 31, 2007 6:20 am
by bcnipod
me only because i am a mac user and can test it on mac.

Posted: Mon Dec 31, 2007 6:24 am
by Pepsi
bcnipod wrote:me only because i am a mac user and can test it on mac.
you dont count, your my mac guy anyways and were speaking on xfire now.. lol

Posted: Mon Dec 31, 2007 6:45 am
by CabooseJr
Hey Pepsi, what's your Xfire. I could possibly help out.

Posted: Mon Dec 31, 2007 7:02 am
by bcnipod
wow. i am really surprised this is not 5 pages long already.

Posted: Mon Dec 31, 2007 7:05 am
by Pepsi
CabooseJr wrote:Hey Pepsi, what's your Xfire. I could possibly help out.
foolishlunitik

Posted: Mon Dec 31, 2007 8:10 am
by SL!P
I'd volenteer...
but my computer lags when I'm surrounded by AI

Posted: Mon Dec 31, 2007 8:57 am
by halomacmodder
Well, I would volunteer; but you probably wouldn't trust me.

Posted: Mon Dec 31, 2007 10:21 am
by Pepsi
topic close.
welcome 'boose.

Posted: Mon Dec 31, 2007 10:45 am
by CabooseJr
I forgot the link. :?

EDIT: nvm I got it.

EDIT: Any particular reason why the rocketlauncher uses the plasma rifle reticle?
Image

Also there are sprites off of the pelicans.

Posted: Mon Dec 31, 2007 11:36 am
by bcnipod
uh Pepsi...do the maps work normally if you don't have all of them in the maps folder?

Posted: Mon Dec 31, 2007 11:39 am
by Pepsi
boose..
i havnt changed it yet and yes, the pelicans have a slight pmi error with thoes.. oops!

ipod..
all the maps are linked together as one complete unit. basically.. the whole bitmaps file has been rewritten with new offsets to everywhere. its like a whole new complete install.

side note..
this is supposed to go in the wip thread for ftw :wink:

Posted: Mon Dec 31, 2007 11:41 am
by CabooseJr
Shall I lock it and continue discussion in FTW thread?

Posted: Mon Dec 31, 2007 11:41 am
by xXxshmittyxXx
Pepsi, you might not know me that much, but i wouldn't release it anyway. i can help whenever i can, but i have work sometimes so i will help when im off work. Well, i gotta get ready for work for now but ill pm you my email or something.

Thanks,
xXxshmittyxXx

Posted: Mon Dec 31, 2007 11:59 am
by Pepsi
CabooseJr wrote:Shall I lock it and continue discussion in FTW thread?
agreed

smitty? this isnt smitzerland smitty is it? if so pm me...

Posted: Mon Dec 31, 2007 1:22 pm
by HPDarkness
I'll play through the whole campaign today if you want. But if you still don't want me, I understand. I could even try levels in different ways to, ie: Not using vehicles, using vehicles, different routes, ect.