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Cubemaps?

Posted: Tue Dec 25, 2007 12:28 pm
by SCORPION-396
Ok well I Have made 3 new gold cubemaps for the cyborg biped & idk how to make them work. I do not have photoshop on my pc & I cant find a tool that makes them. Can any1 help me of volunteer to convert them to proper dds format?

Posted: Tue Dec 25, 2007 12:38 pm
by Philly
I was going to post saying 'Are you Blind?', but I got RC'd for that. :P Anyway, send a PM to 'Pepsi', he's a master on the subject.

Posted: Tue Dec 25, 2007 12:39 pm
by Pepsi
in order to get any cubemap into halopc your going to have to rebuild and add them like a pmi process. hmt will not inject cubes correctly and this has been dicussed very lengthy before i know by myself.

the only way i was able to add custom cubes was to have them built into a CE map, convert that map to pc then extract them and add them when doing a rebuild.

if anyone else knows of a better way clue me in to.

and like i said before.. if you think you can just extract a cube with hmt, edit it, save and inject it back your sadly mistaken.

Posted: Tue Dec 25, 2007 12:59 pm
by SCORPION-396
Aw, Darn it! Well thnx guys.

Posted: Tue Dec 25, 2007 5:22 pm
by conure
Pepsi wrote:...
if anyone else knows of a better way clue me in to.
.....
Well you could just use my support map builder and edit a proper header, or if you wait till say the 30th i can make you a tool for that too probably (pending on bitmap research).

Posted: Tue Dec 25, 2007 5:40 pm
by Pepsi
i didnt know if you wanted that totally out yet or anything you know? talkign to you on msn its like is this a secret or does he not care.. either way im loving some SRV right now..

Posted: Tue Dec 25, 2007 5:53 pm
by conure
Pepsi wrote:i didnt know if you wanted that totally out yet or anything you know? talkign to you on msn its like is this a secret or does he not care.. either way im loving some SRV right now..
O ya well i am lisening to:
Muddy waters
Memphis slim
Keb mo
Little walter
so take that :o

Also that proggie is semi-out, i posted it at HPC (newist version, does batch adding and a faulty extract all), so if you wana go get a link and post it here it your choice. Just wasnt sure if you remember that cause i forgot to give you the pass to the .rar XD

Posted: Tue Dec 25, 2007 5:55 pm
by Pepsi
yeah, i noticed that also :cry:

but sure, i can be your little gopher and post it for ya.

SRV is off and ive moved on to john lee hooker btw..

EDIT: wtf.. i cant say h00ker? its the artists name btw mods.. >_>

Posted: Fri Dec 28, 2007 12:28 pm
by SCORPION-396
Yo Pepsi, Is this how they actually look like?
Image

Posted: Fri Dec 28, 2007 12:35 pm
by Pepsi
pretty much but they have a different layout in CE. you have to rearrange it a tad. in CE they look like a sideways " T " like this " |--- "

Posted: Fri Dec 28, 2007 5:10 pm
by SCORPION-396
IC, well that one is from H2. Ok I will re arange it, but i need to know whatgoes where. I've made 6- 64x64 cubemap faces & have put them together, but now that you tell me this Im gonna need a refrence. Will you pm me a bitmap of the T layout visor, with a watermark that sez bungie if you wish? I promise not to give it out to any1 else no matter what they do.