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PMI Question
Posted: Sun Dec 23, 2007 11:02 am
by JRCougar17
When your using PMI, is it possible for me to inject my own model, its not a remodel its a custom weapon. Could I PMI it into lets say Bloodgulch? I believe its possible becuase you can do it with a wraith, and that was never in the map! If not could someone direct me to a tutorial on how to do that somehow using CE>PC conversion?
P.S: The only thing I have right now is a .obj file.
Posted: Sun Dec 23, 2007 11:12 am
by Elite_Green_Devils
yes it is possible, although you need a considerable amount of skill to accomplish it correctly. just pm me for more info.
Posted: Sun Dec 23, 2007 11:13 am
by Mr.Brightside
Posted: Sun Dec 23, 2007 1:11 pm
by JRCougar17
Sorry, I've checked there a number of times, I even checked again still nothing.
Posted: Sun Dec 23, 2007 1:39 pm
by Mr.Brightside
Dude, look for CE mapping tutorials. Make the weapon tags, make the map, w/e, then compile. Then use harbinger to convert to PC.
Posted: Mon Dec 24, 2007 10:25 am
by JRCougar17
Ok, but I don't need it anymore, I figured out how to PMI it in. Thanks for the feedback though, I wasn't planning on making a map btw, just a weap.
Posted: Mon Dec 24, 2007 11:14 am
by Mr.Brightside
I know, but in order to use a custom model that's different from an existing one, you need to make it in HEK and put it into a map.
Duh?
Don't argue with me please, I know what i'm talking about.