PMI Question

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JRCougar17
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PMI Question

Post by JRCougar17 »

When your using PMI, is it possible for me to inject my own model, its not a remodel its a custom weapon. Could I PMI it into lets say Bloodgulch? I believe its possible becuase you can do it with a wraith, and that was never in the map! If not could someone direct me to a tutorial on how to do that somehow using CE>PC conversion?

P.S: The only thing I have right now is a .obj file.
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Post by Elite_Green_Devils »

yes it is possible, although you need a considerable amount of skill to accomplish it correctly. just pm me for more info.
Pepsi wrote:when converting CE>PC, HEK is like a catholic girl which needs alot of coaxing to get there, but harbinger is like a hot red head always willing to go
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Mr.Brightside
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Post by Mr.Brightside »

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JRCougar17
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Post by JRCougar17 »

Sorry, I've checked there a number of times, I even checked again still nothing.
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Mr.Brightside
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Post by Mr.Brightside »

Dude, look for CE mapping tutorials. Make the weapon tags, make the map, w/e, then compile. Then use harbinger to convert to PC.
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JRCougar17
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Post by JRCougar17 »

Ok, but I don't need it anymore, I figured out how to PMI it in. Thanks for the feedback though, I wasn't planning on making a map btw, just a weap.
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Mr.Brightside
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Post by Mr.Brightside »

I know, but in order to use a custom model that's different from an existing one, you need to make it in HEK and put it into a map.

Duh?

Don't argue with me please, I know what i'm talking about.
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But I still hear the deafening drums of war onward every twisted spoke
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