Page 1 of 1

Changing the walls and stuff?

Posted: Fri Dec 21, 2007 11:12 pm
by gradinafrica
OK, I know that I'm asking a lot of questions, but does anyone know if there's a way to change the shape of the walls in bloodgulch, or pretty much any other map like that? I'm trying to add a sniper position.

Posted: Fri Dec 21, 2007 11:20 pm
by Pepsi
custom bsp.
your going to have to get into modeling and haloce for that.

Posted: Sat Dec 22, 2007 12:38 am
by Patrickh
I made a sniper base a while ago and put it into bloodgulch, you can have it if you want.... just place the file in your Program Files/Microsoft Games/Halo/MAPS folder. It is exactly the normal bloodgulch but with a large structure in the middle. If you want to populate it with items and weapons you can do it yourself or ask some one else. :wink:

Download


If you want to make your own things, it's a lot of work, but you can look up Custom Edition mapping tutorials.

P.S. The base in the map is a scenery item (an epic scenery), and anyone can use it/the map as long as you give me the proper credit for making it and putting it into PC.

edit: pic
Image
pepsi's skins are in btw

Posted: Sat Dec 22, 2007 11:14 am
by Andrew_b
that looks nice.

Posted: Sat Dec 22, 2007 11:21 am
by [RR]RedRene
It can be done, you need to extract the model for the BSP, I did it with b40 by modifying the walkway to the control center, making it more Halo 3 esque.

Posted: Sat Dec 22, 2007 11:52 am
by Patrickh
[RR]RedRene wrote:It can be done, you need to extract the model for the BSP, I did it with b40 by modifying the walkway to the control center, making it more Halo 3 esque.
did you do it with CE? If not you're lying =X

Posted: Sat Dec 22, 2007 12:34 pm
by [RR]RedRene
Patrickh wrote:
[RR]RedRene wrote:It can be done, you need to extract the model for the BSP, I did it with b40 by modifying the walkway to the control center, making it more Halo 3 esque.
did you do it with CE? If not you're lying =X
Did I say it injected perfectly?

Posted: Sat Dec 22, 2007 12:36 pm
by Andrew_b
thats the thing. You CAN'T inject the bsp as an obj back into the game.

Posted: Sat Dec 22, 2007 1:17 pm
by Mr.Brightside
lmao. busted.


anyways, this requires 3DS Max and HEK. along with Halo CE.

Posted: Sat Dec 22, 2007 1:19 pm
by Andrew_b
even if you could inject the obj back, you wouldnt have collision, or skins.

Phail.

Posted: Sat Dec 22, 2007 1:34 pm
by conure
Mr.Brightside wrote:.........anyways, this requires 3DS Max and HEK. along with Halo CE.
Lies! Its just EXTREMELY difficult to do without them, remember hex is your friend.
Also leo that base is very boxy/extrude & bevel like. >...>.

Posted: Sat Dec 22, 2007 3:27 pm
by Patrickh
conure wrote:
Mr.Brightside wrote:.........anyways, this requires 3DS Max and HEK. along with Halo CE.
Lies! Its just EXTREMELY difficult to do without them, remember hex is your friend.
Also leo that base is very boxy/extrude & bevel like. >...>.
I think he means for normal people... :P

And the base looks pretty good in game