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[WIP Skin] shinier Master Chief

Posted: Mon Dec 17, 2007 3:13 pm
by bcnipod
I have done another skin, it does not look too great right now, i am working on it. here are some pics tell me what you think. i am fixing the square-ish bits on the head and body right now.

http://img147.imageshack.us/img147/4391/picture3eo2.png
http://img206.imageshack.us/img206/2716/picture2pi7.png

Posted: Mon Dec 17, 2007 3:17 pm
by Blarg-Blarg-Blarg!
Not bad... I give it 7.6341/10

Posted: Mon Dec 17, 2007 3:20 pm
by CabooseJr
It looks like you forgot something. :roll:

Posted: Mon Dec 17, 2007 3:22 pm
by bcnipod
what did i forget this time. it is not done so there will not be any download yet.

Posted: Mon Dec 17, 2007 3:24 pm
by Blarg-Blarg-Blarg!
1.) Move to modding disscusion
2.) I think you need a multipose. Or slightly better skin.

Posted: Mon Dec 17, 2007 3:30 pm
by CabooseJr
Then, Ima have to move it.

Posted: Mon Dec 17, 2007 3:51 pm
by TAZZ
Can you post pics of different colors?

Posted: Mon Dec 17, 2007 3:57 pm
by bcnipod
sure. btw i did edit the multipurpose.

Posted: Mon Dec 17, 2007 4:01 pm
by shadowkhas
Looks a bit shinier...but not chrome. Or shinny.

Posted: Mon Dec 17, 2007 4:10 pm
by Patrickh
I hate clicking links to pics...

Image
Image
looks decent

Posted: Mon Dec 17, 2007 4:11 pm
by bcnipod
thanks, now all i need is some constructive criticism.

Posted: Mon Dec 17, 2007 4:32 pm
by InvaderVeex
The only difference I see is a weird skin. It would look so much better if it looked like this, though: Image

Posted: Mon Dec 17, 2007 4:39 pm
by bcnipod
could you PM me a high res. copy of that picture because i can see that is is shiny, but it is not really clear.

Posted: Mon Dec 17, 2007 6:28 pm
by shadowkhas
Frankly, I think it'd be best if you made a convincing cube map for it based off of the environment of BG, or whatever level, itself (good luck with that one due to HMT's failmapping). That way, you could have a true-looking reflection without using RTR. If that could be done, then all you'd need to do is to remove a bunch of the details, and then it'd be a smooth chrome look.

Hard to say what I mean, but I think you get my drift.

Posted: Tue Dec 18, 2007 11:45 am
by bcnipod
sorry Khas i got lost there. could you give me a better idea of what you are talking about. please PM me about it.

Posted: Sun Dec 23, 2007 4:57 am
by bcnipod
Ok i know this is a bump, I also know i am double posting, I am posting an update. i changed the cubemap of MC to make it reflect a vague image of the ground. Also i did all the pictures with only me in the game thanks to the Mac third Person hack. Here are the results:


Image

Posted: Sun Dec 23, 2007 7:31 am
by Patrickssj6
The cubemap doesn't reflect the ground, just a color.

HDRI is not supported in a 6 year old game like Halo ^^ pity.

Posted: Sun Dec 23, 2007 9:37 am
by bcnipod
well i made it reflect what the ground and sky on bloodgulch look like.

Posted: Sun Dec 23, 2007 12:55 pm
by Pepsi
cube map beach applied on the chief tbh..

Posted: Sun Dec 23, 2007 12:58 pm
by bcnipod
what i actually did was combine the cubemaps at are in place to give the image a fuzz look and look like it was being reflected in a shiny bit of armor. pepsi if you want the thing in photoshop to make it like that i will PM it to you.