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shader editing
Posted: Wed Dec 12, 2007 7:07 pm
by Guest
i wanna make a h3 banshee and it snearly complete i just gotta know how to make the shader green i did and it looked wierd.
Posted: Wed Dec 12, 2007 7:33 pm
by Pepsi
hmt will not extract cubemaps or inject cubemaps correctly. In order to use custom cubemaps, you're going to have to add them manually via rebuild
Posted: Thu Dec 13, 2007 10:51 am
by Philly
Or inject existing ones.
Edit the shaders by changing the reflection qualities and stuff...