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Rebuilt UI (b30_b)= found camera, can't move it?
Posted: Mon Dec 10, 2007 9:52 pm
by EchoRanger449
I found the camera position. In SE, it's flashing. Now, How do I move this sucker to say... The Silent Cartographer "Holo ring" room?
>>>My bad, I thought that was the camera- that's just the "find coordinate" indicator
Posted: Mon Dec 10, 2007 9:58 pm
by Pepsi
i thought camera could only be edited via script when compiling?
Posted: Mon Dec 10, 2007 10:07 pm
by EchoRanger449
probably right.
I adjusted the trak, and it does nothing.
Anyone know how to do that?
Oh, by the way, to prove I got this to work:

Posted: Tue Dec 11, 2007 1:18 am
by Andrew_b
to make it say stuff...you need cut scene titles activated by scripts...you might be asking for something else but i cant tell.
Posted: Tue Dec 11, 2007 3:27 pm
by Patrickh
Andrew_b wrote:to make it say stuff...you need cut scene titles activated by scripts...you might be asking for something else but i cant tell.
uh, hes making a ui...
First of all, ask conure, this is his domain
Secondly, what you want to do is open b30's scenario in guerrilla, delete anything that will make it not work as a ui. save it as ui.scenario. now open that in sapien, add your camera points, then compile a script that has the camera loop betwwen them. save that and compile. Now convert the map's header to pc, non-recursively extract the scenario tag, then do your rebuild again (the same one you did to get that pic you posted) but replacing your scnr with the extracted one
that should work.... tell me otherwise conure...
Posted: Tue Dec 11, 2007 3:48 pm
by EchoRanger449
So use HEK+ to get UI's scenario, open it in sapien, adjust the camera points (in the way you said), covert to PC via harbinger.
Then use the SP> MP tutorial + the ui rebuild tutorial to extract the BSP from b30_b and rebuild the ui.map. In summary, is that correct?
Posted: Tue Dec 11, 2007 4:38 pm
by conure
Glad to see you got the UI working.
Second, to move the camera points go into hmt/eschaton and go to scenario> camera points, then just move them to your liking.
Posted: Tue Dec 11, 2007 5:35 pm
by EchoRanger449
I did that- it doesn't seem to save any of my changes- it instead puts the cuscene camera points in the cutscene camera flags after switching the "frame" (0-14)
Posted: Tue Dec 11, 2007 7:04 pm
by conure
O, well i used those so if they arnt working i cant offer much solution. You could try eschaton with .ent plugins.
Posted: Tue Dec 11, 2007 9:17 pm
by Andrew_b
Patrickh wrote:Andrew_b wrote:to make it say stuff...you need cut scene titles activated by scripts...you might be asking for something else but i cant tell.
uh, hes making a ui...
And? ok either edit a bitmap...or cutscene titles. i have them in my ui im working on for overdose.
Posted: Wed Dec 12, 2007 4:00 am
by EchoRanger449
Eschaton doesn't have a plugin for that...
wait...are they on halopc.net?
I'll check there.
>>>Oh, wait...yeah, scenario.
>>>Thanks so much conure! Really saved so much work!
I got it to work!