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[WIP]Pelican Perfecting.
Posted: Sat Dec 08, 2007 2:18 am
by Andrew_b
Well not to many people know this, but i am the one who wrote the tutorial on how to take the wall out of the pelican (so you can walk in and out with no trouble). Well i called that the 75% perfected pelican. Now with the tools of CE i am bringing you the 100% perfected pelican that is almost identical to halo pc.

Thats the beuty. The updates will be a tagset (that you just have to pmi/decrap w.e. The door in the bay will be how you get into the cockpit, and also the wall will be taken out. This hopefully make the pelicans more useful and easier to use.
Credits: Bungie for model and skins, TheGhost for his Bluestreak Tools, Malolo420 helping me do some easy stuff.
Check back here for updates as i get farther along. The only thing that needs fixing are the animations because the wings arent rigged so they wont move

Posted: Sat Dec 08, 2007 4:40 am
by Philly
I would use it, just release it in tags and resources section, becuase only cool people go there.

Posted: Sat Dec 08, 2007 8:34 am
by warlord
For god sake's just swap the scenary's collision model to the vehicle...
Posted: Sat Dec 08, 2007 8:40 am
by bcnipod
are those blue-white funnel things the on the pelican the thrusters? they look too solid to me.
Posted: Sat Dec 08, 2007 8:41 am
by DeadHamster
Thats how it works. They're a solid model that gets the transparent thing put over it. Almost Anything that you see in the game, even light, have solid models
Posted: Sat Dec 08, 2007 11:13 am
by Mr.Brightside
bcnipod, its because it's a 3DS max render.
Posted: Sat Dec 08, 2007 11:48 am
by UntalkativeBunny
Sounds great Andrew. You got my download when you release it.

It's about time we are able to walk into the cockpit...

Posted: Sat Dec 08, 2007 12:09 pm
by Mr.Brightside
Yeah. Looking good andrew. There's already one with landing gear and rockets, changun & other fixes.. It's in Hugeass.
Oh well, this is looking good otherwise.
Posted: Sat Dec 08, 2007 12:48 pm
by Andrew_b
yes i know..
@warlord: this is alot more than just collision editing, and i wrote the tut telling you to swap collision.
@UntalkativeBunny: You wont be able to walk into the cockpit...the seat will be accessable from the door instead of the windshield.
@Brightside: Yeah but thats custom...i thought i would perfect the normal pelican.
Posted: Sat Dec 08, 2007 3:25 pm
by warlord
andrew i knew about the swapping of collision models before you wrote the tutorial...so no point trying to pull that one over me as it just wont work.
Posted: Sat Dec 08, 2007 3:56 pm
by Andrew_b
i wasnt saying it as in a "Im better than you so shut up." it was more as a "you dont need to waste your time typing that."
Posted: Sat Dec 08, 2007 6:55 pm
by SL!P
Posted: Sat Dec 08, 2007 7:28 pm
by Mr.Brightside
A jolly good jackass indeed.
He said he wanted it for PC. not CE.
Posted: Sat Dec 08, 2007 7:30 pm
by Cryticfarm
Dude, CE>PC
Posted: Sat Dec 08, 2007 7:37 pm
by Mr.Brightside
jesus christ cryticfarm.
I wasn't born under a rock. I was just saying that he's making his own for PC only.
Posted: Sat Dec 08, 2007 9:05 pm
by Andrew_b
yeah im perfecting the pc pelican...not creating my own or editing the model (although i am editing markers and crap).
markers mark things such as seats...
Posted: Sat Dec 08, 2007 9:20 pm
by {TP}Spartan
will it have correct seat names? and r u using 3ds for markers?
Posted: Sat Dec 08, 2007 9:34 pm
by Andrew_b
yes it will be fully perfected.
Enter pilot seat of pelican
Enter passenger seat of pelican.
I want to have its speed be like 0.25 but if you press ctrl it goes to .5 or something.
anyways yes.
And i am using 3ds.
Posted: Sun Dec 09, 2007 12:54 am
by spikes122
Looking very good
Next start on the life pod

Posted: Sun Dec 09, 2007 1:20 pm
by Andrew_b
maybe...Im just starting to learn how to animate vehicles (its quite easy).