injecting custom cubemaps into halopc?
Posted: Fri Dec 07, 2007 2:10 pm
we all know that hmt wont extract cubemaps properly or inject them for that matter due to the 64x64 error.
ive made a few custom cubemaps for my mod and was wondering if there was a way to inject these back into my maps via another program. im sure they can be hexed edited to reflect the changes i made, but i looked around and didnt see anything dealign with that.
i do have the full stock cubmap for the map.
i do have the edited one to replace it.
just wondering how i can inject the modified one?
is there a process of using hex editing on the stock and reinjecting?
if your answer to this is anywhere near..
"just use hmt and extract the cubemap, edit it, and then re-inject! works me!"
please dont reply cause your wasting sql space.
thx in advance for any help with this.
ive made a few custom cubemaps for my mod and was wondering if there was a way to inject these back into my maps via another program. im sure they can be hexed edited to reflect the changes i made, but i looked around and didnt see anything dealign with that.
i do have the full stock cubmap for the map.
i do have the edited one to replace it.
just wondering how i can inject the modified one?
is there a process of using hex editing on the stock and reinjecting?
if your answer to this is anywhere near..
"just use hmt and extract the cubemap, edit it, and then re-inject! works me!"
please dont reply cause your wasting sql space.
thx in advance for any help with this.