To make the energy sword have a first person model, without using HEK, PMI the first person model from another model, say the plasma rifle.
However, I want to enhance it even further and make it like its 3rd person counterpart. What makes the sword in Halo 1 really a sword? The glow
glw! or !wlg, depending on how you look at it.
I noticed that to add dependencies to the weapon file, I had to edit the weapon.xml file. I saw that the offsets for the animation triggers, models, ect. were identical. I don't know what these offsets refer to exactly, but I know that the energy sword (upper and lower) are different:
0x55C and 0x57C
I'm assuming the offsets just mean where in the list of dependencies (for the weapon) the dependency is.
so then... how do I acquire the offset? Does HMT have any tools for finding out what it is?
I'll keep experimenting and updating with what I get, but I need your help!
Thanks!
>>>I renamed the glows (just the glows for the first person). I updated the xhtml file for the weapon.meta and gave it a new offset (made one up using a hex calculator; one I thought would work) and I got this error:

so I guess I will just use the original offset then...
Here I go...again...
>>>I have chosen some better offset values for the new glow tags. However, even though it allows me to create a second set of glow tags for the sword as well as it shows the glow tag dependencies- it will not work in first person, neither will the tags be defined (on the left hand side of a dependency is the tag category: bipd, cont, deca, etc.).
Apparently only pre-existing offsets can be used (they help the weapon file define what kind of dependency the file is.
The only dependencies that can be used for first person models are animation triggers and models.
Therefore in conclusion, the glow tags cannot be used in first person.