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Modding Question

Posted: Tue Dec 04, 2007 8:02 pm
by CKJCrews
As I've mentioned in a different thread, I'm not much of a modder, and it seemed that in all player mods (i.e. play as Elite) it seems to make all players in the game an Elite, now I was wondering if it was possible for, say, one person to be a Spartan and another to be an Elite?

Posted: Tue Dec 04, 2007 8:13 pm
by Patrickh
I've heard it's possible, I think from conure (if so then it is), but whether it's possible or not I doubt it's possible with PC modding tools.

Re: Modding Question

Posted: Wed Dec 05, 2007 11:53 am
by Bllasae
CKJCrews wrote:As I've mentioned in a different thread, I'm not much of a modder, and it seemed that in all player mods (i.e. play as Elite) it seems to make all players in the game an Elite, now I was wondering if it was possible for, say, one person to be a Spartan and another to be an Elite?
No, you can't. Otherwise, there would be Halo 2 multiplayer for the PC.

Re: Modding Question

Posted: Wed Dec 05, 2007 1:19 pm
by Pepsi
Bllasae wrote: No, you can't. Otherwise, there would be Halo 2 multiplayer for the PC.
dont say cant. usually when people do conure comes out the shadows and pwns them with mad knowledge. i feel sorry if he puts his modding wrath on you... :shock:

Posted: Wed Dec 05, 2007 1:21 pm
by Cryticfarm
Like before, CE>PC seemed impossible. Now we have an app for it lol.

Posted: Wed Dec 05, 2007 3:51 pm
by DeadHamster
I've downloaded a mod that had elites on the blue team and spartans on the red team. It was an AI mod.

CE.

Posted: Wed Dec 05, 2007 4:16 pm
by Andrew_b
haha hes not asking for an ai mod.

listen i think that there could be 2 spawn points like in the air...then have the spawn points be in a trigger. then through some script triggered by the trigger it places you at a point in a base where you can walk...but while your being move by the script, it changed your bipd to be a covy (dont need to do it with spartans).

or you could just do something with the model like the marines...just have it the chief and the covys that way your chosen by the game engine :D.

^^CE

Posted: Thu Dec 06, 2007 5:27 am
by conure
Andrew_b wrote:haha hes not asking for an ai mod.

listen i think that there could be 2 spawn points like in the air...then have the spawn points be in a trigger. then through some script triggered by the trigger it places you at a point in a base where you can walk...but while your being move by the script, it changed your bipd to be a covy (dont need to do it with spartans).

or you could just do something with the model like the marines...just have it the chief and the covys that way your chosen by the game engine :D.

^^CE

//cries.
That is so unrealistic it makes me sad.

@pepsi: This i cant claim for my own, but there was/is a team biped script it was created by random(?). From the few posts i have seen on it i gather it worked like this:
1.Player spawns at a base which is in a trigger volume
2.Script checks if player had died and was then just created
3. If player was dead, now alive, it changes the player's premutation.


I tried to replicate that script with partial success, the main problem i ran into was the fact that the (get_list (players) #) changed when players died. there problay is a way to do it with the (list_count (players)) and (players_get_spawn_count) to find out how many are dead then run throug ha list and figure out were death start and minus those values so that you update players after that. Eitherway it would take a bit to much research for something like that for me to want to do it. Also remember that this team biped thing, i have no proof or facts to back it up i just know penguin got it in his conversion mod.

Posted: Thu Dec 06, 2007 5:35 pm
by Andrew_b
well what i was saying was...look at the marines. they all look different but it is one general model. I have a feeling that the spartan and elite (for example) could be in one model and chosen random by the game but then it would be pretty weird if covys and spartans were on same team.