Help With Snow Map
Help With Snow Map
I followed a tut earlier on how to make an MP map snow, but it didnt work. The last step was editing in hex editor which i failed at, can some please give me an easy tutorial without hex editor.
hmmm
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Well its recently been done on Death Island too.iPod wrote:Can you please answer my question, btw I wasn't planning on using this for bloodgulch if you were wondering.
Hmm...
I thought you'd just have to rebuild with the [rain] tag of your choice.
Hey, you could allways do a SP->MP if you REALLY want snow


WTF
ok snow is made in clusters which are in the bsp.
you need to edit the sbsp. im not sure but you may need to pmi the snow effect from b40, once you have done that you can probably add snow to the map by swapping an effect. im doing this all through memory. look at how b40 is set up...like the sky tags and sbsp. im not sure how to make snow work in pc, because i never felt the need to but if what im thinking is correct..it should be able to be activated in the sbsp.
and @ slip...hex is simple...but i must say i hate hex editing for pc, but in ce it rocks
you need to edit the sbsp. im not sure but you may need to pmi the snow effect from b40, once you have done that you can probably add snow to the map by swapping an effect. im doing this all through memory. look at how b40 is set up...like the sky tags and sbsp. im not sure how to make snow work in pc, because i never felt the need to but if what im thinking is correct..it should be able to be activated in the sbsp.
and @ slip...hex is simple...but i must say i hate hex editing for pc, but in ce it rocks

Nessa wrote: open hht
go to the Structure BSP tag (will take a bit to load, be patient)
go to the very bottom and look for 'rain-'
click the drop down menu and select the snow (the only swap in there)
swap dependency
Done.
p.s. this works for the rain and bugs found on the c10.map too.
Last edited by Pepsi on Tue Dec 04, 2007 8:46 pm, edited 1 time in total.
Life is not how you survive the storm, but how you dance in the rain
yep, that's all you need to do, the only time you need CE is if you want to keep it from raining/snowing inside, in which case you need to create seperate clusters, and apply different properties to them.

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Copypaste timepepsi711 wrote:Nessa wrote: open hht
go to the Structure BSP tag (will take a bit to load, be patient)
go to the very bottom and look for 'rain-'
click the drop down menu and select the snow (the only swap in there)
swap dependency
Done.
p.s. this works for the rain and bugs found on the c10.map too.

WTF
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Hehe me tooUntalkativeBunny wrote:I'm looking forward to that mod of yours...Mr.Brightside wrote:ugh, this is dumbb.
I've been working on a snowy mod since october, and now 2 snow maps come out and another one is about to be released?
argh
oh well, mine will beat all of yours, foo'.
I making one as well.

WTF
I've made one, just to add to the competition. 

For anybody still wondering where FTD has gone, here it is.