Water Question

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UntalkativeBunny





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Water Question

Post by UntalkativeBunny »

Hey guys

I've been trying to make the ocean in Death Island ice...and it is a bit harder because there is no collision model tag you can edit. I am not asking about the bitmaps, I know everything about those, I am wondering if it is possible to change the collosion of the water to ice.

Is this possible without bsp editing?
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DeadHamster




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Post by DeadHamster »

I would think not, all the Water is really is a bitmap tag laying of a flat plane, the only way I could see you doing this off of CE is to duplicate a scenery object, then edit the model of it and the collision model of it to match the water's, then Put it in the right spot on the map.



You can export the BSP as an OBJ in sparkedit, then open it, import your scenery.obj, remodel it, delete the BSP, and save it.

That way it's the right size, now do the collision model fixing. I don't know how to do that.

All of this probably sounds harder then it really is.
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UntalkativeBunny





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Post by UntalkativeBunny »

Very Hard. I was hoping to do this by just doin a dependancy swap or tag edit...well, I guess the ice is just gunna have to be "slush". :lol:
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DeadHamster




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Post by DeadHamster »

haha. If you wait for a bit, somebody with more smartness might show up and prove me wrong.
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{TP}Spartan





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Post by {TP}Spartan »

i have one idea
1:go to physics tag make all of the vehicle's water friction 0
2:change the effects for water impacts to ice impacts
3:go test and tell meh if it works how u want it to work
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UntalkativeBunny





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Post by UntalkativeBunny »

Nope. Didn't work...

But although i did think you had somethin' there for a sec.
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Patrickh




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Post by Patrickh »

I say no. Water is part of the BSP. To make water you create a plane and put an ! after the texture name, telling halo to render it but now give it collision geometry, meaning once the BSP is compiled their is probably no way to give it collision, much less slippery collision.
If you wanted to do CE>PC, you could make a large flat collision plane into a scenery and covert, then just place it with sparkedit. But then, If you were going to do it in CE, I would just make it in CE and convert the whole map at once.
As for getting close, the water in deathisland has fog applied to it's cluster properties, which make it so it isn't see through. So, edit the fog tag, unchecking "is water" (now the water will no longer splash, etc.) and (depending on the plugins you are working with, change the color to a nice white (if thats not unlocked, i will make a plugin). You should also be able to change the thickness, etc. so just play around with that. One more thing... Since you don't want waves or anything, copy the meta of any snowlike shader and paste it over the swat tags meta. that should get rid of any shine or waves
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Philly




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Post by Philly »

Dead hamster is going to post saying 'Beat you to it, Haha.' at exactly 3 hours and six minutes after this post, I predict. :P

EDIT: This was not edited, at all. :wink:
Last edited by Philly on Sun Dec 02, 2007 10:45 am, edited 1 time in total.
For anybody still wondering where FTD has gone, here it is.
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DeadHamster




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Post by DeadHamster »

DeadHamster wrote:...duplicate a scenery object, then edit the model of it and the collision model of it to match the water's, then Put it in the right spot on the map.
Beat you to it philly. Haha
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