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Weird PMI problem
Posted: Sat Nov 17, 2007 12:35 pm
by bobtheshoe
I have been trying to PMI AI... and I couldn't do it with what I knew, I would get to the decrapper and the .sbsp isn't there, for example I tried to PMI an elite and got to this point, the indices and vertices were there, but i could not find the .sbsp for the elite.
So I tried it with this tutorial
http://forums.halomods.com/viewtopic.ph ... 08&t=18094
same thing the sbsp wasn't there
someone tell me what im doing wrong or what is wrong please! help!
Posted: Sat Nov 17, 2007 12:36 pm
by bcnipod
don't PMI it inject it. much easier if you are on mac anyway.
Posted: Sat Nov 17, 2007 12:41 pm
by bobtheshoe
what do you mean inject it
im not on a mac >.<
Posted: Sat Nov 17, 2007 12:43 pm
by bcnipod
the way i would do it is to import the AI from a SP map to a MP map, because that is what you are trying to do. i cannot remember the extension of the file but you have to recursively export it and the bipd from a XP map then inport it to a MP map then rebuild the MP map and put the what ever biped you imported into vehicles to spawn.
Posted: Sat Nov 17, 2007 12:58 pm
by bobtheshoe
okay its just a PMI in general problem, anything I try to PMI, no matter what, NEVER has a sbsp!!! I've done it myself, followed all kinds of tutorials, and the sbsp is NEVER THERE. Someone help

Posted: Sat Nov 17, 2007 2:41 pm
by Andrew_b
did you save the BSP Model Selections?
Posted: Sat Nov 17, 2007 3:03 pm
by DeadHamster
when you batch extract make sure you click YES to extract the BSP. That might do it.
Posted: Sat Nov 17, 2007 3:06 pm
by Andrew_b
i think he is talking about bloodgulch.sbsp...if you extract the bsp (click yes) it extracts bloodgulch.sbsp.meta.
Posted: Sat Nov 17, 2007 3:08 pm
by bobtheshoe
yeah i did everthing
then i even tried following a step by step tut that was in tutorials...and the .sbsp isnt there ... maybe its a problem with HMT..or another me problem? XD?
someone tell me what you think it is
Posted: Sat Nov 17, 2007 3:27 pm
by bobtheshoe
say im trying to pmi a c dropship, isnt it something like c_dropship.sbsp?
there weren't any .sbsp files, none said bloodgulch.sbsp
Posted: Sat Nov 17, 2007 3:33 pm
by DeadHamster
Ahhhhhhh
Ok, you have to recursively save your covie dropship.vehi
Then create a CSV on your desktop.
Extract>RawModel
Find the dropship, and extract it to...
In The folder where you put your new stuff, find the vehicle folder, open it, find the folder for the c_dropship, and save it there, now decrap the model and follow the rest of the tut.
Posted: Sat Nov 17, 2007 3:39 pm
by bobtheshoe
i did all that..
everything BUT the sbsp is there
mod2.data
.mod2.indices
.mod2.vertices
all of that is there
and when I click browse for existing BSP Block theres nothing there
Posted: Sat Nov 17, 2007 3:42 pm
by DeadHamster
oh wow I feel dumb.
Go to your BSP folder (the folder you extracted your BSP/ModelSections to), and select bloodgulch.sbsp
Thats what you want
Posted: Sat Nov 17, 2007 3:55 pm
by bobtheshoe
gah i did that and i cant find my maps .sbsp anywhere
I know I did everything right though
well i found it but and when i clicked decrap it said finished processing does that mean I did it right?
after I do that I can't find the 6 items that are supposed to be in VIB if it worked
ive done this before idk whats wrong now
Posted: Sat Nov 17, 2007 4:07 pm
by DeadHamster
ok, it said complete,
Go to your VIB folder.
Find <map>.sbsp.meta.
If it's not there, then you messed up somewhere.
Make SURE you extracted the BSP/model sections to your VIB folder.
Posted: Sat Nov 17, 2007 4:12 pm
by bobtheshoe
yeah but theres only 4 of them there
the files that I think im missing are deathisland.vertices.new and deathisland.vertices.new
I continued without them and it all got messed up
why dont i have these files?
Posted: Sat Nov 17, 2007 4:15 pm
by DeadHamster
WTF?
Did you add any new models....or not?
You might have f---ed up your HMT, i would redownload it. Or do it over EXACTLY as they say.
Posted: Sat Nov 17, 2007 4:27 pm
by bobtheshoe
wait
when your decrapping are you supposed to put the vehicle or the map vertices and indices
cause in the HMT tut it shows carousel.vertices and carousel.indices instead of pelican.indices and vertices
but i re downloaded it..
Posted: Sat Nov 17, 2007 6:16 pm
by UntalkativeBunny
....you followed a tutorial and did it wrong.
okay,
Recursively save the "c-dropship" (example)
Save the RawModel
Decrap the model by adding the c-dropship.mod2.meta
Inicides and Vertices can be found in your VIB folder.
Posted: Sat Nov 17, 2007 9:51 pm
by Andrew_b
wow...
you insert the model...then the maps sbsp, vertices, and indices. i even remember that.... >_>