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Gmax Modding

Posted: Sun Nov 11, 2007 2:51 pm
by lookingcool
does anyone use gmax anymore? cause i need to know how to make a new weapon? if anyone knows how please post. But also if you have a 3ds max download please link. im not sure if you cant but i dont know so

Posted: Sun Nov 11, 2007 2:56 pm
by bobtheshoe
try using misfit model it was suggested to me by someone before, its free, simple, and easy to use :)

Posted: Sun Nov 11, 2007 3:48 pm
by lookingcool
ok great thanks, but how do i make a new model of a weapon like a shotgun?

Posted: Sun Nov 11, 2007 3:50 pm
by _FC_Homies
Tutorials.

Posted: Sun Nov 11, 2007 3:53 pm
by lookingcool
i have looked but i didnt find 1. if anyone could find one that would be great.

Posted: Sun Nov 11, 2007 4:07 pm
by InvaderVeex
To make a completely new weapon, you must use Custom Edition.

Posted: Sun Nov 11, 2007 4:15 pm
by _FC_Homies
Not necessarily. You can make a gun look completely different using a modeler and change the tags to where its not even near what it used to be.

Posted: Sun Nov 11, 2007 5:18 pm
by Cryticfarm
What do the tags have to do with the model? Ya, you can just completely screw around with the whole thing and hope that it looks completely different. Make sure the completely different is a good completely different though. And also, you don't make your own models, you move around the vertices's to make it look new.

Posted: Sun Nov 11, 2007 5:20 pm
by lookingcool
oh but how do i get the gun i want to remodel into gmax?

Posted: Sun Nov 11, 2007 5:26 pm
by _FC_Homies
Well. Get an .obj plugin for it. But I strongly recommend Misfit Modeler, it has a much more "beginner friendly" interface.

Posted: Sun Nov 11, 2007 5:30 pm
by lookingcool
well how do i get an obj. plugin for it?
and whats the website for that thing your talkin bout

Posted: Sun Nov 11, 2007 5:35 pm
by bobtheshoe
well, try google searching for .obj plugin for (insert software here)
thats what I do :)
and if you mean misfit model just google "misfit model" :D simple

Posted: Sun Nov 11, 2007 5:43 pm
by lookingcool
ok great thanks, i got the plugin but i dont kno how to get my gun model up on gmax? how do i do that if you kno how to. if not kno anyone who knows how to?

Posted: Sun Nov 11, 2007 6:52 pm
by DeadHamster
Dont use gmax. Use misfit modeler, it's better, and so much easier.

Export your model with HMT,
open it in misfit modeler,
do work,
save as an obj.,
uncheck the save normals box,
inject it with HMT,
Do Halo.

Done deal.

Posted: Sun Nov 11, 2007 7:03 pm
by lookingcool
is the website http://www.misfitcode.com And also how do i export with hmt?

Posted: Sun Nov 11, 2007 7:26 pm
by Pepsi
lookingcool wrote:does anyone use gmax anymore? cause i need to know how to make a new weapon? if anyone knows how please post. But also if you have a 3ds max download please link. im not sure if you cant but i dont know so
How to remodel for Halo PC with gmax by deathdealer42

This tutorial assumes you aren't an idiot and can follow simple instructions, if you are unable to follow instructions, then just stop reading now.

Programs you will need:
Gmax:
http://www.turbosquid.com/gmax

Obj importing script for gmax:
http://www.davidhsmith.net/downloaditem ... ortobj.zip

Md3 exporting plugin for gmax:
http://www.davidhsmith.net/downloaditem ... d3beta.zip

LithUnwrap: http://files.seriouszone.com/download.p ... _setup.zip

HMT v3.5:
http://www.halomaps.org/index.cfm?pg=3&fid=1343



Once you have downloaded all of those, install gmax and put the .ms script file in [gmax directory (by default C:\gmax)]\scripts\startup, and put the md3 plugin in [gmax directory]\plugins.

Importing an .obj file

Open up HMT 3.5.

Open any map file, for the purposes of this tutorial, I am opening bloodgulch.
Go to the mod2 tag type and extract a model, for the purposes of this tutorial, I am extracting the cyborg(0) model.

Open gmax.
Go to the utilities tab, click the max script button, and in the drop down box, select Wavefront obj importer.

It should look like this:
Image

Click the "Import..." button and browse for the file you extracted from HMT earlier.

You should now see the model rendered in gmax.

Editing the model

When remodeling, you can't add anything, you can only move it and scale it.
Therefore, moving verticies is the easiest way to alter a model.

To move verticies, right click on the model when it is selected, and convert it into an editable mesh. In the modifiers tab, click the verticies button.

Now just move verticies around.

When you are done, save the file.

Exporting the model as an md3

When you export models as an md3, their faces will become inverted, to fix this, you need to invert the faces before exporting. To invert all the faces, select every face in the model and under surface properties, click the "Flip" button.

Then go to File->Export and save it as an md3.
When the popup box appears, uncheck everything except the Show Warning Dialogs checkbox.
In the "The following frames:" textbox, enter the name of the object or objects separated by commas.

It should look like this:
Image


Then click the export now button and export the file. It should export successfully.

Converting the file back to an obj

Start up LithUnwrap.
Go to File->Model->Open...
Select the md3 you saved earlier.
Go to Preview->Show Model this will display the model and allow you to inspect it for any inverted faces or other errors.

It should look similar to this:
Image

Once you are satisfied with that, close the 3d perspective view window and go to File->Model->Save... and save it as an obj.

Re-importing the model

Open HMT 3.5 again and browse to the same model you extracted earlier.
Click on the "Import Model" button.
Select the model you just saved with LithUnwrap.
You should successfully import the model.

Ocassionally, this process will triplicate(if it wan't a word before, it is now) the indicies in the model if it has a large number of indicies, making it impossible to re-import. If this occurs, reduce the indicies by 66.66% with an indice reducing plugin before exporting as an md3.

Posted: Mon Nov 12, 2007 7:38 am
by lookingcool
who ever suggested mistfit model it is better than gmax

Posted: Mon Nov 12, 2007 9:07 am
by Philly
*cough* wasn't *cough* me *cough*

Posted: Mon Nov 12, 2007 2:01 pm
by Andrew_b
gmax is better than misfit model to actually model things.

remodeling isnt actually modeling.

Posted: Mon Nov 12, 2007 3:36 pm
by Patrickh
I use to use misfit all the time. I now use gmax all the time. Trust me, gmax wins.

Misfit: drag around verts to your hearts content
gmax: actually make models