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Snow Skin help
Posted: Sun Nov 11, 2007 1:03 am
by Moonwolf14
i have a skin i made but i need to know where do i put the code for the ground in bloodgulch. theres a picture below.

Posted: Sun Nov 11, 2007 4:01 am
by Philly
What? You want to know what the ground skin is called?
It's 'levels\test\bloodgulch\bitmaps\blood ground'.
It's in DXT3, so remember to skin the alpha channel, the grass and the sand texture.
Posted: Sun Nov 11, 2007 6:45 am
by Moonwolf14
thank you so much philly
Posted: Sun Nov 11, 2007 7:05 am
by SL!P
Whic one exactly is the sand texture, or the non-detail grass one, cus i cant find em
Posted: Sun Nov 11, 2007 7:21 am
by Philly
grass is:
levels\a30\bitmaps\detail grass
sand is:
levels\b30\bitmaps\detail sand
Black on the alpha makes grass, white makes sand.
Posted: Sun Nov 11, 2007 7:22 am
by Moonwolf14
update:heres what it look like know.

Posted: Sun Nov 11, 2007 7:40 am
by Philly
It looks horrible. Open all the lightmaps in photoshop, and reduce the saturation, lightness and contrast. Then save the btmaps as 5:6:5 and import. Say no to all the messages that HMT gives you.
The lightmaps can be found under 'levels\test\bloodgulch\bloodgulch'.
Hope that helps
Posted: Sun Nov 11, 2007 12:19 pm
by Andrew_b
that does look awful.
Posted: Sun Nov 11, 2007 12:22 pm
by Moonwolf14
its my first time skinning so i expected it to be bad but i wanted it to be good.
Posted: Sun Nov 11, 2007 12:32 pm
by Andrew_b
the skin is just....you can tell it loops.
what im saying is it looks like your texture shows up alot on the walls. make it so it actually mixes with the rest of the textures.
Posted: Sun Nov 11, 2007 12:36 pm
by Moonwolf14
how? i use GIMP to skin
Posted: Sun Nov 11, 2007 12:40 pm
by Andrew_b
IDK...i use paint to make my textures lmao!
Posted: Sun Nov 11, 2007 12:41 pm
by Moonwolf14
lol