Snow Skin help

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Moonwolf14





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Snow Skin help

Post by Moonwolf14 »

i have a skin i made but i need to know where do i put the code for the ground in bloodgulch. theres a picture below.
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Philly




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Post by Philly »

What? You want to know what the ground skin is called?
It's 'levels\test\bloodgulch\bitmaps\blood ground'.
It's in DXT3, so remember to skin the alpha channel, the grass and the sand texture.
For anybody still wondering where FTD has gone, here it is.
Moonwolf14





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Post by Moonwolf14 »

thank you so much philly
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SL!P
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Post by SL!P »

Whic one exactly is the sand texture, or the non-detail grass one, cus i cant find em
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WTF
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Philly




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Post by Philly »

grass is:
levels\a30\bitmaps\detail grass
sand is:
levels\b30\bitmaps\detail sand

Black on the alpha makes grass, white makes sand.
For anybody still wondering where FTD has gone, here it is.
Moonwolf14





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Post by Moonwolf14 »

update:heres what it look like know.
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Philly




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Post by Philly »

It looks horrible. Open all the lightmaps in photoshop, and reduce the saturation, lightness and contrast. Then save the btmaps as 5:6:5 and import. Say no to all the messages that HMT gives you.
The lightmaps can be found under 'levels\test\bloodgulch\bloodgulch'.
Hope that helps
For anybody still wondering where FTD has gone, here it is.
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Andrew_b




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Post by Andrew_b »

that does look awful.
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Post by Moonwolf14 »

its my first time skinning so i expected it to be bad but i wanted it to be good.
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Andrew_b




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Post by Andrew_b »

the skin is just....you can tell it loops.

what im saying is it looks like your texture shows up alot on the walls. make it so it actually mixes with the rest of the textures.
Moonwolf14





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Post by Moonwolf14 »

how? i use GIMP to skin
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Andrew_b




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Post by Andrew_b »

IDK...i use paint to make my textures lmao!
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Post by Moonwolf14 »

lol
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