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Increase of Nades

Posted: Sat Nov 10, 2007 4:11 pm
by OrionWarrior
How can I increase, the power of a nade?


I want to make a nuke, with a nade! :D

Posted: Sat Nov 10, 2007 4:14 pm
by V0Lt4Ge
The jpt! tag in HMT edits projectile damage, damage radius (I think), and other things involving those. Look for the plasma grenade's jpt! tag and edit that.

Posted: Sat Nov 10, 2007 4:18 pm
by Cryticfarm
A nuke with the nuke effect of just nuke power?

Posted: Sat Nov 10, 2007 4:28 pm
by OrionWarrior
V0Lt4Ge wrote:The jpt! tag in HMT edits projectile damage, damage radius (I think), and other things involving those. Look for the plasma grenade's jpt! tag and edit that.
Well, I did it!But in some places, like behind rocks, or under the surface level that the grenade stay, the Player is not hit!

Cryticfarm, what you mean with nuke effect!A huge blast, with a big white explosion?

Posted: Sat Nov 10, 2007 4:30 pm
by Cryticfarm
Yeah, like, a giant explosion that you can see or just everyone dies when you shoot it.

Posted: Sat Nov 10, 2007 4:33 pm
by OrionWarrior
I just didn't die, because I put my shield with 9999 :P

NOw, that you talk about it:

How can I create that explosion?


EDIT:Forget, I just do the same but with the frag grenade :)

Posted: Sat Nov 10, 2007 6:01 pm
by Pepsi

Posted: Sat Nov 10, 2007 6:04 pm
by Cryticfarm
Or just pmi the tags yourself. There the POA explsion like from the end of the game.

Posted: Sat Nov 10, 2007 7:24 pm
by Pepsi
cryticfarm wrote:Or just pmi the tags yourself. There the POA explsion like from the end of the game.
if he doesnt know how to change variables in hmt, dont you think asking him to PMI right now is a little over the top?

Posted: Sun Nov 11, 2007 4:20 am
by OrionWarrior
cryticfarm wrote:Or just pmi the tags yourself. There the POA explsion like from the end of the game.
I have Trial, but I will have Halo Full, from a friend of mine.

Posted: Sun Nov 11, 2007 12:18 pm
by Andrew_b
just make the decal size bigger.

Posted: Sun Nov 11, 2007 12:24 pm
by OrionWarrior
OrionWarrior wrote:
V0Lt4Ge wrote:The jpt! tag in HMT edits projectile damage, damage radius (I think), and other things involving those. Look for the plasma grenade's jpt! tag and edit that.
Well, I did it!But in some places, like behind rocks, or under the surface level that the grenade stay, the Player is not hit!

Cryticfarm, what you mean with nuke effect!A huge blast, with a big white explosion?
:roll:

Posted: Sun Nov 11, 2007 12:36 pm
by Andrew_b
decal and damage are two different things.

jpt! is damage

deca is decal i believe or decl idk.

jpt is the damage from objects.

decals are a texture that is temporarily there because something happened. (you shoot a gun, a bullet whole shows up...then it dissappears later.)
(you throw a grenade...smoke comes up, and leaves.) those are decals.

so no...you didnt

:roll:

Posted: Sun Nov 11, 2007 12:55 pm
by OrionWarrior
Andrew_b wrote:decal and damage are two different things.

jpt! is damage

deca is decal i believe or decl idk.

jpt is the damage from objects.

decals are a texture that is temporarily there because something happened. (you shoot a gun, a bullet whole shows up...then it dissappears later.)
(you throw a grenade...smoke comes up, and leaves.) those are decals.

so no...you didnt

:roll:
LoL

Sorry, I'm still a n00b modding :wink:

Thanks for that tip :)

Posted: Sun Nov 11, 2007 1:01 pm
by Andrew_b
your welcome