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PMI Problem
Posted: Sat Nov 10, 2007 8:51 am
by UntalkativeBunny
Hey
I've recently downloaded this:
http://forums.halomods.com/viewtopic.php?t=52949
And got it working in Death Island, and thought it'd look good in my mod i'm releasing, so i did a basic pmi with the Wraith, Peli, C-Dropship, and the MC model. It worked, everything was goin okay until a open the new map in sparkedit to place the new vehicles, i get this weird error like "The program has encountered an error and needs to close"
So, i knew i screwed up so i checked to see if the models were okay, i go into the rebuild map in hmt, and voila, the models are either NOTHING, or a big blob or crap.
I have de-crapped like a normal pmi if you were going to ask me, i did this 5 times...and failed. Are the models incompatible?
Posted: Sat Nov 10, 2007 8:58 am
by Philly
Models extracted from a rebuilt map don't work, from my experience. Either that, or, the BSP chunk was not copied.

Posted: Sat Nov 10, 2007 9:00 am
by UntalkativeBunny
the bsp chunk was copied to the right place,
heres an overview of what i can do with the 4 things:
Original Death island and MC Model
or
Original Death island and 3 new Vehicles
...they don't mix.
Posted: Sat Nov 10, 2007 9:05 am
by Philly
I don't know then.
If you're only PMI'ing four things, I'd start over again. Sometimes these things happen.
Posted: Sat Nov 10, 2007 11:09 am
by Andrew_b
wait did you pmi into a map twice?.
like pmi, rebuild, test, pmi rebuild, test,exception?
Posted: Sat Nov 10, 2007 12:49 pm
by Pepsi
lol, ive already done this for redux and posted about it on page 8 in the redux thread...
im not accusing .. but are you stealing my idea before i release it?
Posted: Sat Nov 10, 2007 2:19 pm
by UntalkativeBunny
first to clarify for pepsi:
no, i am not stealing your idea, i just wanted to try something new since this is like the 3rd time i've succesfully pmi'ed. And the mc, well, it's friggin sweet, thats all have to say. I am not trying to steal your idea.
and for andrew_b:
what i've done is,
Original death island>batch extract>pmi mc armour, and new vehicles>rebuild>exception
i've also tried,
original death island>batch extract>pmi vehicles>rebuild>batch extract>pmi new mc>rebuild>exception
and,
original deathisland>batch extract>pmi new mc>rebuild>batch extract>pmi new vehicles>rebuild>exception
Posted: Sat Nov 10, 2007 3:15 pm
by Philly
You can't PMI twice
Posted: Sat Nov 10, 2007 3:24 pm
by Andrew_b
to pmi from to extra maps...in the project folder make 3 folders.
Build, New Items, and VIB.
Save the batch in the build. save bsp model selection in vib.
now in new items make t2 new folders.
Map 1
Map 2.
Then recursivley extrat those items into the appropriate folder. then when it comes to getting the raw model. Extract the CSV and put it in either map 1 (if its map 1's csv) or map 2. Then rebuild normally.
Posted: Sat Nov 10, 2007 5:41 pm
by UntalkativeBunny
hmm...i'm a bit confused and may need more detailed instructions...but i do think you got somethin there.
Posted: Sat Nov 10, 2007 7:30 pm
by Pepsi
UntalkativeBunny wrote:first to clarify for pepsi:
no, i am not stealing your idea, i just wanted to try something new since this is like the 3rd time i've succesfully pmi'ed. And the mc, well, it's friggin sweet, thats all have to say. I am not trying to steal your idea.
im sorry, i didnt mean to come off like i was accusing you or anything.. i guess i picked a bad time to forget to add a "lol" or "

".
i, myself had a bit of a issue doing this as well and all i can say is simply follow the exact instruction for the PMI process.
are you looking to make these vehicles drivable or just as scenery? if your doing scenery with them i can give you a few awesome ideas i had and got done, but am unable to use in redux to exceptions in lobby servers.
just let me know where you going with it and if all fails i can give you my DI to work with and you can just change them from scenery to vehicle if need be.
Philly wrote:You can't PMI twice
you can extract from a rebuilt map for a rebuild but you cant use a rebuilt map as the map in your build folder. i know this can be done cause i did it last night.
Posted: Sun Nov 11, 2007 9:48 am
by UntalkativeBunny
no prob pepsi :
anyways, i do wanna make the vehicles drivable, 100% usable, and i've figured out how, i dont need any assistance on that.
and this is what i did last night:
---Original DI
---PMI'ed New Vehicles
---Rebuild
+-Sparkedit'ed
________________
100% WORKING
Now i'm gunna try and get the mc in there without rebuilding the same map twice. because i have a feeling the problem comes with the model decrapper.
---Rebuilt DI (this is the one with the vehicles in it)
---PMI MC (the extracted bsp model/sections included the new vehicles in it)---- Decrapped Normally
+-Rebuild (with ORIGINAL DI in the build folder. not the rebuilt one)
_________________
Exception

Posted: Sun Nov 11, 2007 10:45 am
by UntalkativeBunny
Yay!
I did it! I got all of these things working now.
How i did it for future reference: (this isnt a tutorial)
I took an original death island, batch extracted it, then opened a modded death island with the new mc model only, and recursively extracted it. Then since it wouldnt let me extract the hc3 raw model, i took the indicies and verticies supplied in the download. Now, i opened b40.map and recusively extracted wraith, pelican, and the c-dropship. I then generated a csv file in b40, extracted the nesscary raw models: wraith, c-dropship, cd gun, pelican. I then decrapped: hc3, wraith, cdropship, cdgun, wraith, and pelican. Rebuilt normally. she worked.
I'd like to thank each and every one of you for helping me with this, not just this, but for the problem i had with the driving the covenant dropship before.
