AR animations problem
AR animations problem
I have new AR animations and I have the META, XML, and the model all ready. I inject the new animations with the model and I get exceptions. Could someone say why this happens? The animations should work perfectly unless I'm missing something.
What level are you using, and where did you get the animations?
For anybody still wondering where FTD has gone, here it is.
I thought you could rip things from a CE map, then use them yourself, as long as you don't release them. Is that right?
For anybody still wondering where FTD has gone, here it is.
It's for the same reason we don't allow people to put data from full into demo. Just because you can get the data out of map doesn't make it ok. Someone created it. It's their IP. Like the written word, just because you can copy it and use it doesn't mean you should (or on this case allowed). That's also why HEK+ has the option to protect tags. Double check the map you're working with. A lot of the better tags that you can actually extract (jahrain for example) are freely available to use. They usually say so in the writeup on halomaps.org
stop calling people noobs. And you're wrong, if it's assault rifle animations, the correct model is already in the map, therefore there is no need to PMI, just a five second rebuild will do.Andrew_b wrote:pc noobs in their inexpirience.
Tag protecting, learn it.
PMI

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
That's all I needed to hear.Patrickh wrote:stop calling people noobs. And you're wrong, if it's assault rifle animations, the correct model is already in the map, therefore there is no need to PMI, just a five second rebuild will do.Andrew_b wrote:pc noobs in their inexpirience.
Tag protecting, learn it.
PMI
Since when have I seen anything for Halo PC made by you? I'm already editing the campaign and blood gulch (not complete) which I've been working on for acouple weeks now. Where's everything that your doing or have made? I know PMI I was just wondering if I needed to do that for the animations and you sir, have been no help.Andrew_b wrote:pc noobs in their inexpirience.
Now that I know what I need to do let's let the topic die k?
...wow.
k patrick i refer everything model or not to pmi. so yes techinically you dont need to pmi, just rebuild, which i call rebuilds pmi. I guess i should rename it to PI. Perfect Injection.
And you wanna see some of my work?
Paintball Night
Timberland AI
Covenant Gulch
Mod with my fixed pelican
Battle Creek PB
Timberland PB
Last but not least...my first mod
k patrick i refer everything model or not to pmi. so yes techinically you dont need to pmi, just rebuild, which i call rebuilds pmi. I guess i should rename it to PI. Perfect Injection.
And you wanna see some of my work?
Paintball Night
Timberland AI
Covenant Gulch
Mod with my fixed pelican
Battle Creek PB
Timberland PB
Last but not least...my first mod
lol great huh?
anyways fixed link.
Paintball Night
Edit: to clear things up...when i said "pc noobs in their inexpirience" say that like an italian man that just made a pizza...
lol thats what i was saying it like, not flaming.
anyways fixed link.
Paintball Night
Edit: to clear things up...when i said "pc noobs in their inexpirience" say that like an italian man that just made a pizza...
lol thats what i was saying it like, not flaming.
ok I get it anyway can I feedback? Most all of those paintball mods are bad since all you need to do is swap the bullet hole bitmap for covenant blood (or change the proectile or something easy like that). The PB Night looks good and the Covenant Gulch looks good to me.Andrew_b wrote: Edit: to clear things up...when i said "pc noobs in their inexpirience" say that like an italian man that just made a pizza...
lol thats what i was saying it like, not flaming.