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How Do I?
Posted: Mon Nov 05, 2007 6:51 am
by lookingcool
Well.. i want to know if there is a way to put captian keyes, in BG on regular Halo. Also i would like to know if i could put other stuff from SP levels. If so could someone tell me how to. Thanks
Posted: Mon Nov 05, 2007 7:08 am
by Philly
What would want him to do? Just stand in the middle of the map?
Posted: Mon Nov 05, 2007 7:10 am
by lookingcool
Yea basically i want him to stand there. And also i would like to put doors around him. But i dont kno how to do any of this.
Posted: Mon Nov 05, 2007 9:50 am
by fritz_da_monkey
PMI. There are a few tutorials in the tutorial section. I like this one.
http://forums.halomods.com/viewtopic.php?t=5796
Posted: Mon Nov 05, 2007 11:37 am
by lookingcool
Thanks, but how do i get captian keyes in there cause that tut you gave me its just for like pelicans,doors,etc.
Posted: Mon Nov 05, 2007 1:00 pm
by fritz_da_monkey
It works for all things. You just have to adapt it for what you are using. So, for Keyes rather then extracting a vehi tag you will extract the bipd tag.
Posted: Mon Nov 05, 2007 1:17 pm
by UPS
fritz_da_monkey wrote:It works for all things. You just have to adapt it for what you are using. So, for Keyes rather then extracting a vehi tag you will extract the bipd tag.
WRONG.
When you are PMI'ing AI, you have to include the tags of it from [actr], [actv], AND [bipd]. Also, the actv might include a weapon in the name. If it does, add that weapon into your PMI,
even if it is already in the map.
Posted: Mon Nov 05, 2007 2:24 pm
by Philly
No, you're wrong.

He said that he doesn't want the AI to move or shoot, but just to stand there. And you don't need to PMI a weapon, either (people have some funny ideas abot map rebuilding

).
Posted: Mon Nov 05, 2007 2:47 pm
by fritz_da_monkey
Thank you Philly.
UPS, there was no need to include "WRONG." in your post. You probably would have come out looking much more intelligent and like a much nicer person if you would have just left that out.

Posted: Mon Nov 05, 2007 5:11 pm
by Andrew_b
for ai you dont need to include the actor or biped.
you just need to extract the actor variant.
I would prefer to make him ai because all a bipd is, is a model with animations.
He wont look at player or anything.
Posted: Sat Nov 10, 2007 5:47 pm
by lookingcool
so i go to (actv) choose character\captain\captian? If thats right... how do i get him to show up? use sparkedit?
Posted: Sat Nov 10, 2007 7:11 pm
by DeadHamster
no, go to bipd, characters/captain/captain.
And then switch him to a scenery (in HMT, go to the top where it says bipd, and make it say scen)
Then in sparkedit, import tag into scenario, copy a piece of scenery and switch it to him, then move it where it needs to be moved.
Then make him a biped again if you want to.
Posted: Sat Nov 10, 2007 10:17 pm
by Andrew_b
but meh...it will just be a bipd.
Posted: Sun Nov 11, 2007 4:02 am
by Philly
Yeah, like he said.

Posted: Sun Nov 11, 2007 7:56 am
by lookingcool
i followed the AI Tut, but he isnt on the map?
Posted: Sun Nov 11, 2007 12:21 pm
by Andrew_b
lmao which ai tut?
did you spawn them through a vehicle.
http://forums.halomods.com/viewtopic.php?t=59268
follow that one.
Posted: Tue Nov 13, 2007 6:32 pm
by lookingcool
do i PMI scenery the same way, cause i want part of the halo piece to be in my map
Posted: Tue Nov 13, 2007 6:49 pm
by Andrew_b
to pmi scenery you need to follow a pmi tut. that is not a pmi tut.
Posted: Sat Nov 17, 2007 1:21 pm
by 00glman
swap the mod2 tag of a rock with the 1 for him