How Do I?

Discuss general issues about modding HaloPC. Post ideas for mods here.
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lookingcool





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How Do I?

Post by lookingcool »

Well.. i want to know if there is a way to put captian keyes, in BG on regular Halo. Also i would like to know if i could put other stuff from SP levels. If so could someone tell me how to. Thanks
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Philly




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Post by Philly »

What would want him to do? Just stand in the middle of the map?
For anybody still wondering where FTD has gone, here it is.
lookingcool





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Post by lookingcool »

Yea basically i want him to stand there. And also i would like to put doors around him. But i dont kno how to do any of this.
fritz_da_monkey





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Post by fritz_da_monkey »

PMI. There are a few tutorials in the tutorial section. I like this one.
http://forums.halomods.com/viewtopic.php?t=5796
lookingcool





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Post by lookingcool »

Thanks, but how do i get captian keyes in there cause that tut you gave me its just for like pelicans,doors,etc.
fritz_da_monkey





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Post by fritz_da_monkey »

It works for all things. You just have to adapt it for what you are using. So, for Keyes rather then extracting a vehi tag you will extract the bipd tag.
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UPS





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Post by UPS »

fritz_da_monkey wrote:It works for all things. You just have to adapt it for what you are using. So, for Keyes rather then extracting a vehi tag you will extract the bipd tag.
WRONG.
When you are PMI'ing AI, you have to include the tags of it from [actr], [actv], AND [bipd]. Also, the actv might include a weapon in the name. If it does, add that weapon into your PMI, even if it is already in the map.
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Philly




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Post by Philly »

No, you're wrong. :D He said that he doesn't want the AI to move or shoot, but just to stand there. And you don't need to PMI a weapon, either (people have some funny ideas abot map rebuilding :? ).
For anybody still wondering where FTD has gone, here it is.
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Post by fritz_da_monkey »

Thank you Philly.

UPS, there was no need to include "WRONG." in your post. You probably would have come out looking much more intelligent and like a much nicer person if you would have just left that out. :roll:
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Andrew_b




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Post by Andrew_b »

for ai you dont need to include the actor or biped.

you just need to extract the actor variant.

I would prefer to make him ai because all a bipd is, is a model with animations.

He wont look at player or anything.
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Post by lookingcool »

so i go to (actv) choose character\captain\captian? If thats right... how do i get him to show up? use sparkedit?
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DeadHamster




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Post by DeadHamster »

no, go to bipd, characters/captain/captain.


And then switch him to a scenery (in HMT, go to the top where it says bipd, and make it say scen)

Then in sparkedit, import tag into scenario, copy a piece of scenery and switch it to him, then move it where it needs to be moved.

Then make him a biped again if you want to.
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Andrew_b




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Post by Andrew_b »

but meh...it will just be a bipd.
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Philly




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Post by Philly »

Yeah, like he said. :P
For anybody still wondering where FTD has gone, here it is.
lookingcool





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Post by lookingcool »

i followed the AI Tut, but he isnt on the map?
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Andrew_b




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Post by Andrew_b »

lmao which ai tut?

did you spawn them through a vehicle.

http://forums.halomods.com/viewtopic.php?t=59268

follow that one.
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Post by lookingcool »

do i PMI scenery the same way, cause i want part of the halo piece to be in my map
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Andrew_b




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Post by Andrew_b »

to pmi scenery you need to follow a pmi tut. that is not a pmi tut.
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00glman
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Post by 00glman »

swap the mod2 tag of a rock with the 1 for him
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