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Now that most of my questions are answered....
Posted: Sun Nov 04, 2007 11:28 am
by SL!P
ok, making a sniper model, but i'm getting erroros for too many indicies/not enough verticies.
heres a pic, how do i reduce/add incicies/verticies?

Posted: Sun Nov 04, 2007 1:20 pm
by _FC_Homies
...
1.Don't remove anything from the model.
2.Don't add any extra vertices to the model.
3.Make sure its the FP model you edit.
4.Make sure you inject it back into the weapon's FP mod2 tag.
Posted: Sun Nov 04, 2007 1:45 pm
by SL!P
Don't add or remove....
SHIT
Posted: Sun Nov 04, 2007 2:51 pm
by Andrew_b
_FC_Homies wrote:3.Make sure its the FP model you edit.
4.Make sure you inject it back into the weapon's FP mod2 tag.
Wrong.
Posted: Sun Nov 04, 2007 3:08 pm
by SL!P
only 1/2 wrong actually
that would be if i wanted to see it in first person.
Posted: Sun Nov 04, 2007 3:36 pm
by Cryticfarm
He said make sure. And andrew said it doesn't have to be. There fore he is wrong.
Posted: Sun Nov 04, 2007 4:00 pm
by _FC_Homies
Thats a bit idiotic to say to me, I know that's wrong. But if you want the most detailed model to be seen in FP, then make sure that's the model you edit.
Posted: Sun Nov 04, 2007 5:23 pm
by Cryticfarm
LOD 0 3P.
Posted: Sun Nov 04, 2007 6:38 pm
by Mo|)_M4n
cryticfarm wrote:LOD 0 3P.
?
Posted: Mon Nov 05, 2007 4:33 pm
by Andrew_b
it means you will see the most detailed 3rd person model anywhere from the map. like watch the hog as you walk back, it changed models to cut down on the rendering lag.
Posted: Mon Nov 05, 2007 4:50 pm
by _FC_Homies
You can also make it to where the (0) LOD is the only one present.
Posted: Mon Nov 05, 2007 5:08 pm
by Altimit01
That's what objconverter does (mac only). It takes the mod2 meta, finds where all of it's model data is for verts and inds, then writes to that entire section and tells the mod2 that there's only 1 Level of Detail. Shame it's such a hassle to use.
Posted: Mon Nov 05, 2007 6:51 pm
by Cryticfarm
_FC_Homies wrote:You can also make it to where the (0) LOD is the only one present.
HHT FTW!
Posted: Tue Nov 06, 2007 5:08 am
by Mo|)_M4n
Andrew_b wrote:it means you will see the most detailed 3rd person model anywhere from the map. like watch the hog as you walk back, it changed models to cut down on the rendering lag.
OK, I get it now.
Posted: Tue Nov 06, 2007 1:18 pm
by UPS
LOD - Level of detail.
Posted: Tue Nov 06, 2007 8:02 pm
by DeadHamster
Hey SLIP do you want me to send you those models I showed you. I kinda forgot about that.
Posted: Thu Nov 08, 2007 1:02 pm
by bcnipod
Altimit01 wrote:That's what objconverter does (mac only). It takes the mod2 meta, finds where all of it's model data is for verts and inds, then writes to that entire section and tells the mod2 that there's only 1 Level of Detail. Shame it's such a hassle to use.
yeah i wish it was remade more user friendly.