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2 (non noob) questions

Posted: Fri Nov 02, 2007 10:52 am
by UntalkativeBunny
Question one:

I've non-recursively extracted the "dusk sky" from some other map, and injected it into bloodgulch. K, it worked, the sun has moved into the position of "dusk". now, i still see shadows from cliffs and buildings from the original radiosity.

The question is, how can you re-do radiosity?


Question two:

I'm working on a mod, and want to change a coupole bitmaps, but i don't want it to effect the WHOLE game.

So, my question: how can i make dedicated bitmaps? EX: changing a warthog skin which will only be changed in the modded .map file.

Posted: Fri Nov 02, 2007 11:02 am
by Pakundo
I can answer the second one: in PC most or all bitmaps are inside Bitmaps.map and I REALLY don't know how you ADD a bitmap and not replace one, so I BELIVE you can't have one map use a bitmap and another map use another bitmap of the same purpose, however, there is CE...

Posted: Fri Nov 02, 2007 11:04 am
by shadowkhas
You seem to be coming from CE, UntalkativeBunny. On Halo PC, the shadows are caused by lightmaps, not by running radiosity.

Posted: Fri Nov 02, 2007 11:53 am
by UntalkativeBunny
thanks for the answers guys =D

maybe i should make a ce map....one day.. :D

Posted: Fri Nov 02, 2007 10:13 pm
by conure
shadowkhas wrote:You seem to be coming from CE, UntalkativeBunny. On Halo PC, the shadows are caused by lightmaps, not by running radiosity.
:?: :?:
But lightmaps are generated by running radiosity, this creates the bitmap that is the lightmaps. So do you mean we have no way to create new lightmaps outside of CE?

also at Q #2 - yes
In hmt select the bitmap you want to duplicate and end to bitmaps.map file (note this will increase size so you will have to use the sized ppf appy to make a ppf), hit EOF > Update > inject > save.

good job you just added a new bitmap slot

Posted: Sat Nov 03, 2007 2:50 am
by UntalkativeBunny
ok....you're duplicated bitmap technique did a royal screw job on my mod (thank god i backed it up)

Posted: Sat Nov 03, 2007 6:45 am
by shadowkhas
conure wrote: :?: :?:
But lightmaps are generated by running radiosity, this creates the bitmap that is the lightmaps. So do you mean we have no way to create new lightmaps outside of CE?
Well if you got a Bloodgulch in CE and ran radiosity on that, and got the lightmaps from it (I'm assuming that's how it works), and injected them into Halo PC, that would work. But in Halo PC, specifically, there's no magic button you can press to change light intensity. That's the point I was trying to make.

Posted: Sat Nov 03, 2007 11:18 am
by conure
@untalkitivebunny
Really? never screwed me over before when i used it to make new bitmap slots for ce bitmaps. Maybe i put the wrong order of steps down, i will look into it a bit later.

@shadow
Yes that does work, i do that for a number of mods. The only problem is if u delete some part of the bsp, like say DOBC, and rerun it you cant apply it with out converting the "modded" bsp cause the lightmaps are mapped differently.