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Another Mod I'll be Working on

Posted: Mon Oct 29, 2007 5:19 pm
by SL!P
I'll be working on this along with the ArmoryMod.

Here's the story, don't call me a geek for making it up.

You allways wondered what the covenant did with the few they spared as prisoners. After you found out, you would wish you were one of your fallen comrads. Concealed holograms of the high council watch you, you can hear them but not see them. You quikly look around and find yourself on a bridge hundreds of feet off the ground along with other Spartans onthe bridge. You remember what the gaurds said: "If you don't fight, WE will shoot you." Then an anouncer whom you cannot see starts talking, ushering in a torrent of bloodthirsty chears from the crowd; "Welcome, to the Bridge of Doom!"

I'll give you more info later. :wink:

Posted: Mon Oct 29, 2007 6:09 pm
by Death~John
Is it like a SP>MP of an AOTCR bridge? If so, I believe this was done before, but just without a story.

Posted: Mon Oct 29, 2007 7:00 pm
by Mo|)_M4n
I think he's talking about taking a map like BG and making it into a "Gladior Arena". (Don't mind my spelling)

Posted: Mon Oct 29, 2007 8:17 pm
by V0Lt4Ge
You mean Gladiator?

Posted: Tue Oct 30, 2007 10:30 am
by SL!P
Its a bridge in the map I got from he HMT tutorial. I found a forerunner bridge about 500ft up in the air. I'm gonna move the spawns up there. With a few extra surprises as well :wink:

Posted: Tue Oct 30, 2007 2:55 pm
by Andrew_b
dont do the room at the end of the bsp...with the 2 bridges (1 is broken)

you exception there.,

Posted: Tue Oct 30, 2007 4:13 pm
by SL!P
Andrew_b wrote:dont do the room at the end of the bsp...with the 2 bridges (1 is broken)

you exception there.,
Say what? I'm assuming that this means if I'm using the room with the bridges, one of them broken, that I'll get an exception???

I'm not using that room, it's another bridge, It's gonna take a while and be real boring moving all the spawns up there.

Posted: Tue Oct 30, 2007 4:55 pm
by Andrew_b
if you hold shift or ctrl and select...you can select and move all the spawns to that general area.

Posted: Tue Oct 30, 2007 5:10 pm
by SL!P
Andrew_b wrote:if you hold shift or ctrl and select...you can select and move all the spawns to that general area.
THANK YOU ALOT.

Posted: Tue Oct 30, 2007 5:47 pm
by CanadianPanda
This sounds pretty itll be nice to see when its finished

Posted: Wed Oct 31, 2007 1:38 pm
by SL!P
A couple things,

1> I think I moved a spawn WAYYY outta the map, will it still work as a spawn?
2>(this is kinda a good one)I didn't alter the map in any way, yet it will work in sparkedit and halo without patching.