Page 1 of 1

HMT modding

Posted: Fri Oct 26, 2007 2:48 pm
by TommGun
How do you make it so you can drive a scorpian using HMT?

Posted: Fri Oct 26, 2007 2:51 pm
by Sgt.Peppers
The Scorpion is already drivable....

Posted: Fri Oct 26, 2007 2:57 pm
by UntalkativeBunny
maybe when you're in-game...you arent getting close enough to the scorpion for it to say "press * to drive scorpion"

try to jump on top of the scorpion, like beside the hatch.

Posted: Fri Oct 26, 2007 3:00 pm
by TommGun
Sgt.Peppers wrote:The Scorpion is already drivable....
I mean get a scorpian in Bloodgulch

Posted: Fri Oct 26, 2007 3:03 pm
by Sgt.Peppers
Sgt.Peppers wrote:The Scorpion is already drivable....

Posted: Fri Oct 26, 2007 3:05 pm
by TommGun
Sgt.Peppers wrote:
Sgt.Peppers wrote:The Scorpion is already drivable....
There is no scorpian in Bloodgulch, I have the trial version

Posted: Fri Oct 26, 2007 3:06 pm
by Sgt.Peppers
You should have mentioned that in your first post. :?

And if there is no Scorpion in the trial then there is no way to make it drivable.

Posted: Fri Oct 26, 2007 3:08 pm
by TommGun
Sgt.Peppers wrote:You should have mentioned that in your first post. :?

And if there is no Scorpion in the trial then there is no way to make it drivable.
Ok, why?

Posted: Fri Oct 26, 2007 3:09 pm
by Altimit01
There is a scorpion in trial. It even has spawn points. Trial is just silly and doesn't let you use them except for certain gametypes. So try using a different gametype file. If you've been on any trial sites they should detail how to use the other gametypes. From what I know of demo, you can't just d-swap in the scnr tag to replace a warthog spawn with a scorpion spawn (although for ghosts I think it does work). Meta-swapping might allow it though. But it is quite drivable. No problem.

Posted: Fri Oct 26, 2007 3:13 pm
by TommGun
Altimit01 wrote:There is a scorpion in trial. It even has spawn points. Trial is just silly and doesn't let you use them except for certain gametypes. So try using a different gametype file. If you've been on any trial sites they should detail how to use the other gametypes. From what I know of demo, you can't just d-swap in the scnr tag to replace a warthog spawn with a scorpion spawn (although for ghosts I think it does work). Meta-swapping might allow it though. But it is quite drivable. No problem.
Sweet it worked! Is there a way to make there be no "reload" time between shots?

Posted: Fri Oct 26, 2007 3:14 pm
by Sgt.Peppers
Change the "ammo per shot" to 0.

Posted: Fri Oct 26, 2007 3:17 pm
by TommGun
Sgt.Peppers wrote:Change the "ammo per shot" to 0.
K thanks

Posted: Fri Oct 26, 2007 3:25 pm
by TommGun
TommGun wrote:
Sgt.Peppers wrote:Change the "ammo per shot" to 0.
K thanks
I tryed it but it still has the loading (the 4 dots)

Posted: Fri Oct 26, 2007 3:31 pm
by Altimit01
Possibly changing the chamber time to zero? Since by default on the scorpion it's set to 4 (seconds I assume).

Posted: Fri Oct 26, 2007 3:35 pm
by TommGun
Altimit01 wrote:Possibly changing the chamber time to zero? Since by default on the scorpion it's set to 4 (seconds I assume).
Chamber time? Where do I go to change that setting? And how do I make it so weapons don't overheat? (ie: plasma pistol, flamethrower, etc

Posted: Fri Oct 26, 2007 4:23 pm
by UntalkativeBunny
same place where u changed the ammo per shot... :roll:

Posted: Sat Oct 27, 2007 6:13 am
by TommGun
UntalkativeBunny wrote:same place where u changed the ammo per shot... :roll:
There is no place that says 'chamber time'

Posted: Sat Oct 27, 2007 6:34 am
by bcnipod
yes there is.

Posted: Sat Oct 27, 2007 6:57 am
by TommGun
bcnipod wrote:yes there is.
When I go to the tank shell, scorpian, and the weapon scorpian gun, there are no things that say chamber time.

Posted: Sat Oct 27, 2007 7:00 am
by bcnipod
go to the weap/scorpian gun it should be under one of the sections in there.