HMT modding
Posted: Fri Oct 26, 2007 2:48 pm
How do you make it so you can drive a scorpian using HMT?
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I mean get a scorpian in BloodgulchSgt.Peppers wrote:The Scorpion is already drivable....
Sgt.Peppers wrote:The Scorpion is already drivable....
There is no scorpian in Bloodgulch, I have the trial versionSgt.Peppers wrote:Sgt.Peppers wrote:The Scorpion is already drivable....
Ok, why?Sgt.Peppers wrote:You should have mentioned that in your first post.
And if there is no Scorpion in the trial then there is no way to make it drivable.
Sweet it worked! Is there a way to make there be no "reload" time between shots?Altimit01 wrote:There is a scorpion in trial. It even has spawn points. Trial is just silly and doesn't let you use them except for certain gametypes. So try using a different gametype file. If you've been on any trial sites they should detail how to use the other gametypes. From what I know of demo, you can't just d-swap in the scnr tag to replace a warthog spawn with a scorpion spawn (although for ghosts I think it does work). Meta-swapping might allow it though. But it is quite drivable. No problem.
K thanksSgt.Peppers wrote:Change the "ammo per shot" to 0.
I tryed it but it still has the loading (the 4 dots)TommGun wrote:K thanksSgt.Peppers wrote:Change the "ammo per shot" to 0.
Chamber time? Where do I go to change that setting? And how do I make it so weapons don't overheat? (ie: plasma pistol, flamethrower, etcAltimit01 wrote:Possibly changing the chamber time to zero? Since by default on the scorpion it's set to 4 (seconds I assume).
There is no place that says 'chamber time'UntalkativeBunny wrote:same place where u changed the ammo per shot...
When I go to the tank shell, scorpian, and the weapon scorpian gun, there are no things that say chamber time.bcnipod wrote:yes there is.