Mixing weapon hud dependencies around
Posted: Thu Oct 25, 2007 8:06 pm
I'd like to use a sniper rifle but use the crosshairs/reticle from the pistol. I'd like to use the ammo indicator for the assault rifle also. I looked at the dependencies for the wphi for the sniper rifle: those elements are part of the bitmaps.
However, each element is in one file and the dependency won't let me switch around which part I want.
For example, ui\hud\bitmaps\combined\hud_reticles contains the reticles for all weapons (except the sniper rifle). If I had a pistol hud and I wanted to use the crosshair/reticle for the assault rifle, I would have to find out which offset the assault rifle's reticle was using and overwrite it on top of my pistol crosshair offset.
I don't know how to do this though. I think it should be pretty easy for someone who knows how to do hex. I can't hex though. Can someone help me?
I'm surprised there is no way to swap around those dependencies with HHT.
*EDIT: I looked at it with Eschaton, and I think there might be a way it names the offsets of the crosshair type).
I know this is possible, I just don't know how to explore the wphi meta. I'd do it if someone could explain how.
However, each element is in one file and the dependency won't let me switch around which part I want.
For example, ui\hud\bitmaps\combined\hud_reticles contains the reticles for all weapons (except the sniper rifle). If I had a pistol hud and I wanted to use the crosshair/reticle for the assault rifle, I would have to find out which offset the assault rifle's reticle was using and overwrite it on top of my pistol crosshair offset.
I don't know how to do this though. I think it should be pretty easy for someone who knows how to do hex. I can't hex though. Can someone help me?
I'm surprised there is no way to swap around those dependencies with HHT.
*EDIT: I looked at it with Eschaton, and I think there might be a way it names the offsets of the crosshair type).
I know this is possible, I just don't know how to explore the wphi meta. I'd do it if someone could explain how.