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PMI'ing help

Posted: Thu Oct 25, 2007 12:42 pm
by hotfun2
i followed loads of tutorials but i still get an exception error im trying to make a humans v covenant mod im trying to import marines elites and grunts please help

Posted: Thu Oct 25, 2007 12:57 pm
by Philly
Load the map in Halo.
If the get the exception when it says "Loading network server" then there is something disastrously wrong.
If the get the exception when it says "Loading map Bloodgulch" then there is something minor wrong (Eg; a comma in ammo box or something).

Posted: Thu Oct 25, 2007 1:02 pm
by hotfun2
ummmm comma in what ammo box

Posted: Thu Oct 25, 2007 1:27 pm
by DeadHamster
Are you importing the AI as well? or just the biped tags?

Posted: Thu Oct 25, 2007 1:28 pm
by hotfun2
ai aswell

Posted: Thu Oct 25, 2007 7:07 pm
by DeadHamster
Ahhh, then go into the folder you extracted everything into and delete the folder named "Powerups".

Your good to go, continue as normal.

When you PMI marine or any type of flood, always delete that folder.

Credit goes to Andrew_b for teaching me this.

Posted: Thu Oct 25, 2007 7:24 pm
by Patrickh
DeadHamster wrote:Ahhh, then go into the folder you extracted everything into and delete the folder named "Powerups".

Your good to go, continue as normal.

When you PMI marine or any type of flood, always delete that folder.

Credit goes to Andrew_b for teaching me this.
I've never had to do that.... I pmied every single AI into danger canyon once, including marines and flood and never touched the powerups folder.

Posted: Thu Oct 25, 2007 7:27 pm
by DeadHamster
O RLY?

Well, it worked for me when I had issues, so that's what I tell people to do.

Posted: Fri Oct 26, 2007 5:21 am
by hotfun2
its sort of working but a load of arrors saying a dependancy was referenced that does not exist

Posted: Fri Oct 26, 2007 5:31 am
by DeadHamster
Make sure you extract the Biped, Actr and Actv tags of your character, and then select the XXXX.bipd.meta, the XXXX.actv.meta, and the XXXX.actr.meta when you rebuild. The X's are your bipeds name.


Dont select everything it wastes your time. You can select only one of the above, I think it's the ACTR and it selects everything else, but Im not sure so do all three.


Like for example, if you just PMI the Biped, you only have to select the Biped Tag and it selects the bitmaps, models ETC. for you, same as a weapon, pick the .weap.meta and it'll do the rest. Etc. Etc. Etc.

Posted: Fri Oct 26, 2007 5:50 am
by hotfun2
so i select elite.actv.mata
elite.actr.meta
and elite.bipd.meta
and the same for the marine?

Posted: Fri Oct 26, 2007 6:07 am
by DeadHamster
Yes, and if you do that It should work, if not tell me what it said you were missing.

Posted: Fri Oct 26, 2007 6:08 am
by hotfun2
it said i was missing loads of stuff like ar ammo pistol ammo etc healtpack

Posted: Fri Oct 26, 2007 6:14 am
by DeadHamster
Did you extract everything correctly? You made sure to delete the powerups folder in your "New Stuff" Folder and not your "Build" folder right?

Posted: Fri Oct 26, 2007 6:16 am
by hotfun2
**** oh **** suicide time :oops:

Posted: Fri Oct 26, 2007 6:18 am
by DeadHamster
Let's Not?

Yeah you want to delete the powerups of the marines/flood, not all of them. The map won't recognize the biped's powerups, or something like that, but it tends to enjoy having the healthpacks and stuff on there.

Posted: Fri Oct 26, 2007 7:38 am
by hotfun2
thanks its rebuilding right now