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When dropped
Posted: Wed Oct 24, 2007 12:22 am
by spikes122
Hey
how do i make a wepon dissapear when dropped?
thanks
Posted: Wed Oct 24, 2007 1:10 am
by fritz_da_monkey
Take a look at the energy sword tags.
Posted: Wed Oct 24, 2007 2:16 am
by spikes122
I did and i cant find anything
i tried adding a denoater with the energy sword effect but it didt work
Posted: Wed Oct 24, 2007 8:33 am
by DeadHamster
with HMT click the "Explodes When Dropped" Box under the [weap] tag for the weapon you want to pop.
Posted: Wed Oct 24, 2007 9:35 am
by spikes122
thanks i hought it was something like that however i do not have the plugins
im using phens 64
Posted: Wed Oct 24, 2007 10:46 am
by BOB{MOD}
ya u got the rite plugin pak u just got to look. go to the weapon tag and scroll down to rite after the "weapon/user aibility" and go to the "Flags" tag, it says "Detonates When Dropped".
Posted: Wed Oct 24, 2007 10:53 am
by bcnipod
it should just be there if you are using Eschaton.
Posted: Wed Oct 24, 2007 11:03 am
by DeadHamster
It's right at the top of the tag editor screen in HMT, just select the weapon and there should be a tiny box that says explodes when dropped or something of that nature. Look at the sword or the CAMPAIGN fuel rod if you need help finding it, it will be checked in on both of those.
Posted: Wed Oct 24, 2007 11:06 am
by BOB{MOD}
Posted: Thu Oct 25, 2007 9:13 am
by spikes122
Ive tried that and it doesnt work
thanks
Posted: Thu Oct 25, 2007 10:16 am
by BOB{MOD}
works 4 me wht weapo r u wanting to be exploding when droped?
Posted: Thu Oct 25, 2007 10:20 am
by spikes122
Plasma rifle
Posted: Thu Oct 25, 2007 11:29 am
by DeadHamster
it wont explode with effects, at least im pretty sure it wont, but it should dissapear.
Posted: Thu Oct 25, 2007 11:30 pm
by spikes122
Nope
i check it but nothing happens my map is rebuilt
i drop it and i can pick it up
Posted: Fri Oct 26, 2007 4:05 am
by Pakundo
The idea is when the carrier of the PR DIES with it, THEN it explodes...
Posted: Fri Oct 26, 2007 5:36 am
by DeadHamster
Try giving it to a biped, and then shoot him, see if it goes -pop-
Posted: Fri Oct 26, 2007 6:19 am
by spikes122
I am doing as you say its not dissapearing i appreciate ur help But its not working
maybe i have to edit the detoantion delay and effects that parts all 0
Posted: Fri Oct 26, 2007 6:53 am
by DeadHamster
dont do 0 do like .00001. 0 makes it never detonate, try it with grenades or needles
Posted: Fri Oct 26, 2007 8:02 am
by spikes122
It still doesnt work
Can someone make me a meta of the plasma rifle so i can double check
Im noot a noob this just doesnt work for me
Posted: Fri Oct 26, 2007 8:24 am
by DeadHamster
It didn't work for me either. I dont know why it's not working.