Yes, its me. I am back with more stupid questions. I have over 23 skins and around 40 models I want to try out, yet no clue how. I beg of all you mac people to help me, again...
Also, to all you dream crushing flamers out there, yes you know who you are... I did use the search button.
you use HMT and inject the textures and the models must be .obj's and you can inject them using OBJ converter.
here is a tut this tut is not mine:
choose bloodgulch.map and when the window comes up again, choose the meta you just saved to your desktop. It should be in a few folder and will be called [something].mod2. It might have .meta on the end, but I can't remember.
7. Now click the "OBJ" button. Pick your new model. Save the vertices and indices to the desktop.
8. Find the geometry with the most parts. (Usually Geometry 1 or 0.)
9. Find the part inside that geometry with the most vertices and indices.
10. Change the vertices and indices of all parts inside that geometry, BESIDES the one with the most vertices and indices, to zero.
11. Select the part that had the most vertices and indices and click "Update Offsets".
12. Now click the "Attach" button. Pick the vertices and then the indices of your new model.
13. Click "save". Save the file as "temp" on your desktop.
14. Now at the bottom, click the "Misc" tab.
15. Click "append models". (could be "Attach". I can't remember.) Pick your vertices and indices and click "Append" (or "Attach").
16. Quit OBJConverter. Now find the find on your desktop called "temp.mod2". Add ".meta" to that so it becomes "temp.mod2.meta".
17. Open HMT and open bloodgulch.map.
18. Drop down the mod2 section and pick the object who's model you are editing.
19. Click "Inject Meta" and inject the temp.mod2.meta you saved.
20. Now click on "Append Raw" at the bottom and choose the vertices and indices of your new model. Quit HMT.
21. Now the final step for changing models for the demo. When you change the header back to the demo header there is a tiny section you have to update. I'll let you figure this one out. i dont enen know how lmao
It does work, and would probably be faster since each time you inject a skin using HMT:mac, if it worked correctly the program will crash. The only upside is that you can use non .dds formats.