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Coming soon, welcome to hell
Posted: Tue Oct 16, 2007 7:30 pm
by Impreza
Picture this, its raining, your team is tired of war. Your ammunition supplies are almost gone, reducing your ammunition clips by half. your vehicles are dirty, worn out, and running slower. your base is falling apart, and the teleporter sends you to random spots. the fog makes it difficult to see the opposition, and banshees have search lights to help cut through the fog.
In the works for almost 4 months, nothing has been left untouched (yes, theres even thunder and rain sounds) now the mod is in its final testing and tweaking. heres a peek:
note: the AR flash pic was taken on death island, but will be included in BG
a close up of the turret

master chief (full body skin not pictured)
the warthog, new lights, model
the ar flash (tested on DI, the muzzle flash filter was also altered, but not shown well)

aerial view (almost ready)
opinions?
Posted: Tue Oct 16, 2007 7:39 pm
by Pepsi
big
er
pict
ures
plz
Posted: Wed Oct 17, 2007 6:43 am
by Whitcomb
looks nice- can you be a bit mroe specific on the weapon details please?
Posted: Wed Oct 17, 2007 8:01 am
by bcnipod
the hogs skin in the first pic does not look too impressive. quiet chunky and bad quality
Posted: Wed Oct 17, 2007 9:39 am
by warlord
i honestly thought hell would be more...red ya know with flames and such?
Posted: Wed Oct 17, 2007 11:01 am
by UPS
This took 4 months...?
Posted: Wed Oct 17, 2007 11:16 am
by Philly
I'm not a fan of "OMG HELL!!!" mods, but it's nice to see more mods where people put the effort in nowadys
Posted: Thu Oct 18, 2007 6:45 am
by Impreza
This took about 4 months because it took forever to make the edits (I'm still learning HMT) and time was scarce for me, with school and all. the hog skin is supposed to look chunky and ugly, it fits the theme i was going for. These pictures are from the beta, so some of the quality of the skins is not perfect.
now, weapons details:
Pistol: range increased by 7 feet (or closest thing to 7 ft) and one clip has6 rounds. model and skin to be finished soon.
Assault Rifle: limited 2x scope, more accurate than the original (less spread) and has a 30 round clip. new model soon.
Shotgun: (some of these specs may change) single shot, reload after each shot. maximum capacity for shotgun ammunition is 45 shells.
Sniper Rifle: remodeled (may change it) and skinned currently with a crapy camo skin (working on a new one) one magazine contains 6 rounds, an improvement, but capacity for ammunition is dropped to 22.
Plasma Rifle: not yet completed
Plasma Pistol: not yet completed
Posted: Thu Oct 18, 2007 8:29 am
by Pepsi
warlord wrote:i honestly thought hell would be more...red ya know with flames and such?
LIKE THIS?!?!?!
Posted: Thu Oct 18, 2007 12:01 pm
by UPS
Impreza wrote:
Sniper Rifle: remodeled (may change it) and skinned currently with a crapy camo skin (working on a new one) one magazine contains 6 rounds, an improvement, but capacity for ammunition is dropped to 22.
Give it 24 max so that it actually comes out to an even number. If you are trying to go less, go with 3 magazines (18)
Posted: Thu Oct 18, 2007 12:03 pm
by bcnipod
UPS wrote:Impreza wrote:
Sniper Rifle: remodeled (may change it) and skinned currently with a crapy camo skin (working on a new one) one magazine contains 6 rounds, an improvement, but capacity for ammunition is dropped to 22.
Give it 24 max so that it actually comes out to an even number. If you are trying to go less, go with 3 magazines (18)
yeah that is true. other wise you will be left with ugly little amounts of ammo.
Posted: Thu Oct 18, 2007 4:17 pm
by Cryticfarm
Impreza wrote:This took about 4 months because it took forever to make the edits (I'm still learning HMT) and time was scarce for me, with school and all. the hog skin is supposed to look chunky and ugly, it fits the theme i was going for. These pictures are from the beta, so some of the quality of the skins is not perfect.
now, weapons details:
Pistol: range increased by 7 feet (or closest thing to 7 ft) and one clip has6 rounds. model and skin to be finished soon.
Assault Rifle: limited 2x scope, more accurate than the original (less spread) and has a 30 round clip. new model soon.
Shotgun: (some of these specs may change) single shot, reload after each shot. maximum capacity for shotgun ammunition is 45 shells.
Sniper Rifle: remodeled (may change it) and skinned currently with a crapy camo skin (working on a new one) one magazine contains 6 rounds, an improvement, but capacity for ammunition is dropped to 22.
Plasma Rifle: not yet completed
Plasma Pistol: not yet completed
Dude, 4 months is also in the summer.
Posted: Thu Oct 18, 2007 5:17 pm
by SL!P
pepsi711 wrote:big
er
pict
ures
plz
Theyre big enough. You guys have some addiction to giant-a** pictures.
Oh, looks good, but the Hog's back looks stretched
Posted: Thu Oct 18, 2007 7:36 pm
by Pepsi
SL!P wrote:pepsi711 wrote:big
er
pict
ures
plz
Theyre big enough. You guys have some addiction to giant-a** pictures.
Oh, looks good, but the Hog's back looks stretched
he edited his post after i said that. please stop hanging on my sack. thx.<3
Posted: Thu Oct 18, 2007 7:51 pm
by Impreza
well, judging by the range of skill in the online universe, its unlikely (unless your a pro) that the player will live long enough to use all the ammo in the sniper. lol. i had summer school, river rafting trip to Idaho (on which i almost drowned, awesome trip though) and a 11 day cruise, so i didnt have much time for halo. i may go to 3 clips on the sniper though. I will post more vehicles and level effects tomorrow afternoon, so stay tuned. and yes pepsi, that is a cool map. hell can be what you want it to be. this map is war that is near its end. its just a question of which side can hold out longer and win.