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Help with my BSP conversions

Posted: Sun Oct 07, 2007 5:28 am
by Philly
Well, don't tell anyone, but I've converted b40_a to bloodgulch, with the intent of making H3 Valhalla. Iv'e got everthing green and grassy, but it seems that the more I move the player spawns, the more exeptions I get. I think it happened when I moved some spawns inside that giant canyon place with the 2 bridges, and one bridge is broken. :cry:
I am willing to rebuild again, as long as someone can help...
NOTE: If you do help, and I get it fixed, your name will be in the credits and I'll praise you forever!

Posted: Sun Oct 07, 2007 10:10 am
by Cryticfarm
Make sure you move all the spawns.

Posted: Sun Oct 07, 2007 10:42 am
by Philly
Done that, years ago.

Posted: Sun Oct 07, 2007 11:01 am
by Cryticfarm
Then I don't know. That bsp is convertible, I've done it before....

Posted: Sun Oct 07, 2007 11:09 am
by Andrew_b
yeah that bsp...

The room with the 2 bridges exception. trust me i know this for a fact. spent 2 weeks making a mod in there...and then it exceptions.

Posted: Sun Oct 07, 2007 11:21 am
by Cryticfarm
Now I remember, I used the 2 bridges from d20.

Posted: Sun Oct 07, 2007 12:17 pm
by Philly
Ok, I rebuilt the map again.
I didn't work when i moved the spawns inside the map, nowhere near the bridges bit. :evil:

Posted: Sun Oct 07, 2007 3:12 pm
by BOB{MOD}
make sure all of ur spawn points and all of your senery and other stuff have 3 of the lines (in spark edit) out of the ground.

Posted: Sun Oct 07, 2007 4:00 pm
by Andrew_b
dude that wouldnt do anything....

Posted: Mon Oct 08, 2007 9:51 am
by Philly
True. :P

Posted: Tue Oct 09, 2007 3:04 am
by phoenix
could you make picture in sparkedit where exactly you are trying to move the spawns...i might help you