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Loading textures hmt mac .7.5
Posted: Mon Oct 01, 2007 3:30 pm
by alias117
Well i have a problem.
I've been making new scopes for the pistol and when i made my skin i went to load the texture it said image being injected must be DXT1
how do i make it so the skin is injected successfully???

Posted: Mon Oct 01, 2007 3:35 pm
by DeadHamster
Make sure it's saved as a DXT1. I know there are DXT1, DXT2, and i think DXT3.
Posted: Mon Oct 01, 2007 4:06 pm
by Altimit01
If you use the inject button rather than the inject texture button, you won't be restricted to directX format images. Likewise, using extract (which only enables after you preview the image) instead of extract texture will allow you to extract it as a more reasonable format.
Also, aren't the scope things A8R8G8B8?
Posted: Mon Oct 01, 2007 4:31 pm
by Cryticfarm
Ya I think they are too because of alpha channels... or are they in DDS too.
Posted: Mon Oct 01, 2007 4:35 pm
by Altimit01
DDS is just a container format anyways. Like AVI it isn't an encoding itself but a catch-all container, in this case for directX textures like the DXT/n and RGB encodings.
Posted: Mon Oct 01, 2007 4:41 pm
by Cryticfarm
Yes, I knew that.