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help getting turrets into bg with sparkedit

Posted: Sun Sep 30, 2007 7:41 am
by =os=rebel
i cant find out how to get turrets into bg if any1 could help me that would be great
ty

Posted: Sun Sep 30, 2007 4:17 pm
by bcnipod
this works for either hog but i am going to use the chain gun one for the example
load the map you are modifying with eschaton

open the vehi tag and go to vehicles\warthog\mp_warthog

go to Main, then go to Enum 32

underneath Select id32 you will see Vehicle ID,Kill Physics,Kill
Antenna,Lower Turret To Floor. hit "pick flag" for each of them

now open the d swapper and go to the mod2 tag

open it up and find all the shaders for the warthog that don't have to do with the turret and switch them with anything clear, like a light tag.

go to the vehi tag, open it and go to Seat,String32s and change the seat name in the first two reflexives to something like P-driver, rendering them unusable


well thats it! i think i remembered everything. enjoy.

this is not my tut. I do not want to take credit for it. It came from the tutorials folder from the modding tools supplied by either Tyler777 or somebody similar.

Posted: Mon Oct 01, 2007 12:20 pm
by =os=rebel
lol thanks but thats not what i ment i ment how do u get the covenant turret you kno the shade into bg