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[pm7]HUD
Posted: Wed Sep 26, 2007 2:45 am
by phoenix
Hmm , i need idea what can be Protoss Modding 7eam's HUD...Any ideas?
Posted: Wed Sep 26, 2007 12:27 pm
by TG-BLOODGOD
ya here is a pic on a new one the ammo counter is suppoesed to be straight:

Posted: Wed Sep 26, 2007 6:02 pm
by InvaderVeex
My Idea:

Posted: Wed Sep 26, 2007 7:28 pm
by Andrew_b
you know pheonix if you use any of these ideas...
You have to give credit.
Posted: Wed Sep 26, 2007 9:23 pm
by phoenix
hmm , for the idea yes , and very special , but for the make NO.and that with the shield cant be done cause there is no space in the unit meters bitmap.it must be smaller and from the left to the right or from the right to the left.
Posted: Wed Sep 26, 2007 9:49 pm
by Patrickh
phoenix wrote:hmm , for the idea yes , and very special , but for the make NO.and that with the shield cant be done cause there is no space in the unit meters bitmap.it must be smaller and from the left to the right or from the right to the left.
nope... it's possible
Posted: Wed Sep 26, 2007 9:57 pm
by phoenix
hmm , i dunno, heres my idea ...after i saw the invaderveex and the tg-bloodgod's ones.Here is my idea.

The first is when there are dual weapons , and the second is for the 1 weapon.The grenades that i think may be - bubble shield grenade and The Rocket grenade(the one who stick on players ( I dont know its name

)
Posted: Thu Sep 27, 2007 12:36 pm
by Cryticfarm
It's possible phoenix... and your trying to do H3?
Posted: Thu Sep 27, 2007 1:13 pm
by phoenix
hmm , not at all.its just idea...that just a part - the health and the ammo outlines are part.the other wont be like that.
Posted: Thu Sep 27, 2007 4:50 pm
by Andrew_b
phoenix wrote:hmm , for the idea yes , and very special , but for the make NO.
for the make yes, because it wouldnt be existing if they didnt show you the idea. Thats why i was the leader of my target practice map. I made the idea, i get most of the credit.
Posted: Thu Sep 27, 2007 4:57 pm
by Joeottoman
Like this
But with more of the "Halo 3 Bend" if you know what I mean. Like how the HUD cruves in.
Woops sorry about size. Didn't look that big on the CMT forums.
Posted: Thu Sep 27, 2007 4:58 pm
by Cryticfarm
Cmt....
EDIT: I got really bored so I decided to make a cleaner version of InvaderVeex's. I know you might not like the gloss but too bad for you lol.

Posted: Thu Sep 27, 2007 6:35 pm
by InvaderVeex
No, No. CMT's is custom and THEIRS. maybe something original!
Posted: Thu Sep 27, 2007 9:33 pm
by phoenix
yeah , i agree with invader veex.and btw joetotoman from where do you got cmtspv2?
Posted: Fri Sep 28, 2007 2:30 am
by Sonic5561
phoenix wrote:yeah , i agree with invader veex.and btw joetotoman from where do you got cmtspv2?
It's just a pic from the CMT forums on h2vista.
Posted: Fri Sep 28, 2007 3:29 am
by phoenix
hmm , ok thnks.now lets think idea.and btw - yes it should be original not copy from other teams.
InvaderVeex wrote :
Keeping it all in one topic.
Ok , now i want to ask you is there any way to set the AI's Difficulity in MP map after PMI?
Posted: Fri Oct 05, 2007 1:12 am
by phoenix
Hmm , sorry for the bump and double post, but the beta is almost came here

Ok , this will be the HUD.As cryticfarm say this is nice...

Ok , i will leave it to be like that , but i will edit the ammo outlines a lil bit.Now i need someone for the healt cause i dont know how do i make it straight down.
Posted: Fri Oct 05, 2007 11:07 am
by Cryticfarm
Um... either ce or UBER H4X.
Posted: Fri Oct 05, 2007 12:51 pm
by conure
cryticfarm wrote:Um... either ce or UBER H4X.
By uber haxs you mean a eschaton plugin right?
But CE is not needed for this.
Posted: Fri Oct 05, 2007 12:52 pm
by Cryticfarm
There you go...