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Oh well...

Posted: Sun Sep 23, 2007 6:02 am
by Philly
I'm going to do another BSP conversion, hopefully which will work. :P
Any suggestions, cos I thought of making b40_a all green and grassy. :)

Here are a list of things I am adding at the moment:

Code: Select all

scenery\plants\fern large\fern large
scenery\plants\fern small\fern small
scenery\plants\plant fern\plant fern
scenery\plants\vines_hanging\vines_hanging
scenery\plants\plant_broadleaf_tall\plant_broadleaf_tall

scenery\rocks\boulder_granite_gigantic\boulder_granite_gigantic
scenery\rocks\boulder_granite_large\boulder_granite_large
scenery\rocks\boulder_granite_medium\boulder_granite_medium
scenery\rocks\boulder_granite_small\boulder_granite_small

scenery\shrubs\shrub_massive\shrub
scenery\shrubs\shrub_large\shrub_large
scenery\shrubs\shrub_small\shrubsmall
scenery\shrubs\shrub_desert\shrub_desert
scenery\shrubs\shrub_desert_small\shrub_desert_small
scenery\shrubs\shrub_weird\shrub_weird
scenery\shrubs\shrub_weird_small\shrub_weird_small

scenery\trees\tree_leafy\tree_leafy
scenery\trees\tree_leafy_doublewide\tree_leafy_doublewide
scenery\trees\tree_leafy_medium\tree_leafy_medium
scenery\trees\tree_leafy_sapling\tree_leafy_sapling
scenery\trees\tree_leafydense_doublewide\tree_leafydense_doublewide
scenery\trees\tree_pine\tree_pine
scenery\trees\tree_pine_tall\tree_pine_tall
scenery\trees\tree_wall1\tree_wall
scenery\trees\tree_wallbig\tree_wallbig
scenery\trees\tree_birch\tree_birch
scenery\trees\tree_birch_medium\tree_birch_medium
scenery\trees\tree_birch_sapling\tree_birch_sapling

scenery\vehicles\pelican_crashed\pelican_crashed
vehicles\pelican\pelican
vehicles\wraith\wraith
weapons\battle_ rifle\battle_ rifle
weapons\bruteo rifle\bruteo rifle
item collections\powerups\battle rifle ammo
As you may notice, some of these items are custom made, without CE.
If anyone would like anything in particular in the map, (eg; weapon, piece of scenery, vehicle, ect...) please post here and I will do my best to duplicate it. :P

Posted: Sun Sep 23, 2007 6:15 am
by phoenix
i can to it.Do you want to work sperate for this mod or with pm7?

Posted: Sun Sep 23, 2007 6:22 am
by Philly
I think I'm going to do this on my own. I'm just asking if anyone wants anything added, I shouldn't need help.

Posted: Sun Sep 23, 2007 7:25 am
by phoenix
hmm,ok.If you need any help from pm7 here we are.For h3es h3sg h3 shotgun.

Posted: Sun Sep 23, 2007 9:30 am
by Andrew_b
phoenix wrote:hmm,ok.If you need any help from pm7 here we are.For h3es h3sg h3 shotgun.
Trying to make halo 3 on halo 1 is absolutely pointless.

Anyways, Philly looks nice. Just dont have acces to the room with the 2 bridges (one broken), because the detail object collection is there. Not outside though :D.

Posted: Sun Sep 23, 2007 10:22 am
by Patrickh
cool idea philly. if you ever want any help just pm me :wink:

Posted: Sun Sep 23, 2007 10:35 am
by {TP}Spartan
Andrew_b wrote:
phoenix wrote:hmm,ok.If you need any help from pm7 here we are.For h3es h3sg h3 shotgun.
Trying to make halo 3 on halo 1 is absolutely pointless.

Anyways, Philly looks nice. Just dont have acces to the room with the 2 bridges (one broken), because the detail object collection is there. Not outside though :D.
Not really

Re: Oh well...

Posted: Sun Sep 23, 2007 5:12 pm
by InvaderVeex
Philly wrote:I'm going to do another BSP conversion, hopefully which will work. :P
Any suggestions, cos I thought of making b40_a all green and grassy. :)
I've done that. Have fun with the ice! Hope it turns our real nice. As for additions, I think you'll get it good.