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Problems with Scenario
Posted: Sat Sep 22, 2007 10:38 am
by Philly
Ok, I've done a simple SP>MP on PC. It's a30_b to infinity. I've changed the start offset to 0x0800 or whatever. I have all the models de-crapped and all the scenery is working perfectly. However, when I moved the spawn points or any MP flags into the map using sparkedit, I get an exception.

I moved them back to their original locations, and it worked fine again, except I spawned outside the map.
Any way to fix this?
Is it a problem with the scenario?
Posted: Sat Sep 22, 2007 11:16 am
by Patrickh
I believe it has to do with detail object collection, which means SP>CE>PC.
:/
maybe someone knows better, but i believe that's the only way...
hate to see your time wasted
Posted: Sat Sep 22, 2007 11:40 am
by Philly
Wow, an intelligent and relavent answer in less than an hour?
Don't get that much nowadays.
EDIT: a30 has two [dobc]'s, could that be the answer? Grrr...
Posted: Sat Sep 22, 2007 11:49 am
by phoenix
Idk , try using
My tutorial.Or retry to do this sp to mp.
Posted: Sat Sep 22, 2007 12:23 pm
by Philly
I'm not retrying it, and I'm definitely not using your method.
Posted: Sat Sep 22, 2007 12:37 pm
by Andrew_b
send me the map...I want to see something.
Edit...the one that has spawns in the map, or just the regular one. IDC.
Posted: Sat Sep 22, 2007 12:47 pm
by Philly
Come again?

Posted: Sat Sep 22, 2007 12:49 pm
by Andrew_b
send me your SP->MP map..
If you have one that has spawns in the BSP, send me that one; or just send me the one that doesnt have spawns in the BSP.
Posted: Sat Sep 22, 2007 12:51 pm
by Philly
Check your inbox, the map I sent you has spawns outside t3h BSP.
Posted: Sat Sep 22, 2007 12:51 pm
by Philly
Whoops, I pressed submit twice.

Posted: Sat Sep 22, 2007 12:59 pm
by Andrew_b
Ok...Im checking the stuffs

Posted: Sat Sep 22, 2007 1:01 pm
by conure
Patrickh wrote:I believe it has to do with detail object collection, which means SP>CE>PC.
:/
maybe someone knows better, but i believe that's the only way...
hate to see your time wasted
Correct, i.e. you gota remove the detail object collections from the structure bsp.
Posted: Sat Sep 22, 2007 1:07 pm
by Philly
Could I just remove them before rebuild, by nulling out the dependancies?
Posted: Sat Sep 22, 2007 1:48 pm
by Andrew_b
no...sorry.