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Problems with AI ,plzz help
Posted: Sat Sep 15, 2007 1:48 pm
by phoenix
Ok , im not noob at this but now i got an idea that im not sure how to make : ok i try to make In the center of bloodgulch AI - elites , grunts , hunters and much more and then first i tested it with only grunts and sentinels...i have done it before but first with grunts : Ok - i swap their actv and antr for the tutorial like i did with the elites and worked , then i swapped the grunt biped with vehicle - rwarthog and then when i get ingame and they are sleeping ... ive tried to shoot at them ,but they still dont start shooting - they are waking , jumping and start sleeping again ...blah thats funny and when i shoot them again - sleep , wake up , jump and then sleep again.and no for the Sentinels - they dont move when i shot them and they dont start shooting at me , i even tried to make them when i get in forward their crosshairs but it still dont work...
any ideas how can i repair this fuckin' problem??I think it was going to be swapped with the powerup or something but i dont remember...and btw please tell me how my idea is : and i forgot i will make them with much health so they can be killable but to be harder...

Posted: Sat Sep 15, 2007 1:54 pm
by DeadHamster
You did everything right, right up until you swapped them with vehicles. You can't do that.
What you would do is put them IN the vehicles and then turn the vehicles upside down, when you do that they spawn with AI.
Posted: Sat Sep 15, 2007 2:06 pm
by phoenix
no , fuckin no ... i dont want to put them in vehicles i want to spawn them so they only to fire ... there was some way but i forgot how.
Posted: Sat Sep 15, 2007 2:09 pm
by DeadHamster
theres only one way to do that, CE-PC.
Posted: Sat Sep 15, 2007 2:12 pm
by phoenix
No , im sure only for pc...i did it on deathisland but i havent posted it...i even maked him to move when you fire at him , and to go to you to melee attack you.i forgot how did i do that.
Posted: Sat Sep 15, 2007 3:07 pm
by Andrew_b
dude...
If you swap something for their bipd. they wont move. because thats just the body.
The AI is actually the actor variant. so they wont move at all with just bipds. and if you swap vehicles for the actor variant you exception.
Posted: Sat Sep 15, 2007 3:55 pm
by DeadHamster
If you want to make it look like there was nothing there, duplicate the warthog, put it into the map, And edit the model by scaling it down to as small as you can, in HHT change the collision model to something that doesnt has a collision model, and swap a10cyro glass for the bitmap.
Now it will be invisible, you wont hit it, and it'll be all good.
Posted: Sat Sep 15, 2007 9:28 pm
by Andrew_b
vehicles still hit it
there is a way to fix that

..but im kinda braindead right now

Posted: Mon Sep 17, 2007 9:52 am
by Glitcherguy
Dudes whats the different of importing marines and elites i cant impor marines only elites for some reason help plz

Posted: Wed Sep 19, 2007 8:50 pm
by Glitcherguy
DeadHamster wrote:If you want to make it look like there was nothing there, duplicate the warthog, put it into the map, And edit the model by scaling it down to as small as you can, in HHT change the collision model to something that doesnt has a collision model, and swap a10cyro glass for the bitmap.
Now it will be invisible, you wont hit it, and it'll be all good.
COOL
Posted: Thu Sep 20, 2007 10:32 am
by MasterNeoChief
Upside down vehicles is the only way for PC. Make them berserk to make them move.
Posted: Thu Sep 20, 2007 11:34 am
by phoenix
berserk?wtf is this
Posted: Thu Sep 20, 2007 11:38 am
by DeadHamster
Beserk Is in either the actv or actr tags in HMT. Mess around with it, and your AI runs at you.
Posted: Thu Sep 20, 2007 11:49 am
by phoenix
Ok , but how do i set AI Triggers?
Posted: Fri Sep 21, 2007 8:44 am
by MasterNeoChief
You don't. Halo CE is > That way.
Posted: Fri Sep 21, 2007 9:23 am
by phoenix
Hmm , can i make the vehicles dissapear or something.I want the AI to spawn without the vehicles being near to them.All i want is at least to make them to fire at me and the vehicles that they spawn in to dissapear.Something like the
Ultimate AI Mod .
Posted: Fri Sep 21, 2007 9:36 am
by Altimit01
HHT:
D-swap the vehicle collision to be something like a health pack, go into the mod2 of the vehicle and null out all of the dependencies to make it invisible. In the meta editor, change all of the seats to be something MC cannot use. The vehicle is now for all intents and purposes nonexistant.
Posted: Fri Sep 21, 2007 4:21 pm
by Andrew_b
phoenix wrote:Ok , but how do i set AI Triggers?
Do you even know what that is?
(that somewhat makes no sense. There is no such thing as Ai triggers, but there are triggers that
trigger something.)